[RBtv] Episode 4: Entering the Tic Tac Factory : basic.visual
This is a discussion on [RBtv] Episode 4: Entering the Tic Tac Factory within the basic.visual forums in Programming Languages category; Heya Everyone, Today I have quite the episode for you, it's the first part of a two-parter. We are going to cover lots more programming techniques including (but definitely not limited to, creating custom classes, methods, canvases, etc. In Episode 4, we will be making a Networked/Multiplayer Tic-Tac-Toe game. Yep... I know you're all probably so overcome with happiness because what better things do we all have to do than sit around playing eachother at tic-tac-toe. Hope you all enjoy watching this as much as I did making it, and as always, please comment comment comment. Also don't forget to ...
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| Today I have quite the episode for you, it's the first part of a two-parter. We are going to cover lots more programming techniques including (but definitely not limited to, creating custom classes, methods, canvases, etc. In Episode 4, we will be making a Networked/Multiplayer Tic-Tac-Toe game. Yep... I know you're all probably so overcome with happiness because what better things do we all have to do than sit around playing eachother at tic-tac-toe. Hope you all enjoy watching this as much as I did making it, and as always, please comment comment comment. Also don't forget to sign up at the site to help contribute your ideas and thoughts for future episodes. Thanks! Best, George Bohnisch Host, RBtv George@realbasic.tv http://realbasic.tv Episode 4: Entering the Tic Tac Factory June 8th, 2007 Summary -------------- Today's episode is the first of a two part project, we will be creating a networked/multiplayer tic-tac-toe game. Oh yes, everyone's favorite childhood game is back and oh so much better than ever. Challenge your friends, your co-workers, your dog, anyone who's willing to lose.. errr... play. We will be creating custom classes, modules, and more. By taking a Canvas and extending its functionality, we are able to create a functional game board that is playable and dynamic. We will be using controls such as Lines and BevelButtons in today's project. Show Notes ------------------ - Explain the project we are going to be creating - Explain how lines can be useful and exactly how the X1, X2, Y1, Y2 points work - Arrange our lines into the game board grid. - Explain the background of a class and how it can be useful - Create a custom Canvas class to support our game squares - Create properties and methods/functions for our new Class - Create and disucss the game logic and implement that logic into an expandable module - Write the main logic methods and create custom methods to support the logic - Implement the game squares onto the game board - Create ‘New Game’ methods and buttons using BevelButton and show game status and arrange final GUI using - StaticText - BevelButton - Lines - Custom Class Control - Complete by testing for game logic and functionality to prepare for networking modules to be implemented |
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