byte[] to byte*... What is the fastest way?

This is a discussion on byte[] to byte*... What is the fastest way? within the Framework and Interface Programming forums in category; hi, thanks for the really quick answer... Your solution works, but I can't do p++ because it's fixed. So I must use another pointer like byte* p2 = p; so now I can do p2++;... Actually, I'm looking for a faster way to compute a checksum on a byte array... For now, I'm using the Adler-32 algorithm, but I'm open to advises on a performant checksum algorithm. It will be for an error checking mecanism for tcp and udp communication on a closed network environment. So it doesn't need to be human-modification resistant, it's just to prevent modification due to ...

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  #11  
Old 08-23-2007, 04:06 PM
ThunderMusic
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

hi,
thanks for the really quick answer... Your solution works, but I can't
do p++ because it's fixed. So I must use another pointer like byte* p2 = p;
so now I can do p2++;...

Actually, I'm looking for a faster way to compute a checksum on a byte
array... For now, I'm using the Adler-32 algorithm, but I'm open to advises
on a performant checksum algorithm. It will be for an error checking
mecanism for tcp and udp communication on a closed network environment. So
it doesn't need to be human-modification resistant, it's just to prevent
modification due to the noise on the line (if it can happen)...

Thanks

ThunderMusic

"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard.caspershouse.com> wrote in
message news:uezij7b5HHA.5360@TK2MSFTNGP03.phx.gbl...
> ThunderMusic,
>
> Use unsafe code:
>
> byte[] bytes = ...;
>
> unsafe
> {
> fixed (byte* p = bytes)
> {
> // Work with pointer here.
> }
> }
>
> As a matter of fact, that's the only way to do it, as you need to pin
> down the location of the array to prevent the reference from moving
> around.
>
> Is there a reason you need the pointer, or are you just looking for a
> faster way to iterate through the array?
>
>
> --
> - Nicholas Paldino [.NET/C# MVP]
> - mvp@spam.guard.caspershouse.com
>
> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
> news:%23KkK5zb5HHA.5316@TK2MSFTNGP04.phx.gbl...
>> Hi,
>> The subject says it all... I want to use a byte[] and use it as byte* so
>> I can increment the pointer to iterate through it.
>>
>> What is the fastest way of doing so in C#?
>>
>> Thanks
>>
>> ThunderMusic
>>

>
>



Reply With Quote
  #12  
Old 08-23-2007, 04:09 PM
r norman
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

On Thu, 23 Aug 2007 15:36:18 -0400, "ThunderMusic"
<NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote:

>Hi,
>The subject says it all... I want to use a byte[] and use it as byte* so I
>can increment the pointer to iterate through it.
>
>What is the fastest way of doing so in C#?
>


I have recently started with C#, converting C++ applications that must
communicate with external equipment using protocols with rigidly fixed
byte sequences. Initially I was terribly frustrated abandoning my
precious pointer manipulation and access to byte arrays. But I
developed a bunch of utilities to create managed code byte[] arrays
from pieces and extract appropriate values from them and can now avoid
all unmanaged code. Look into Encoding.Convert for converting between
ASCII byte sequences and Unicode, MemoryStream.Write and ToArray along
with BinaryWriter.Write for creating byte[] data and the BitConverter
set of methods to extract values from byte[].

I keep telling myself that staying entirely within managed code is
worth all that effort, but I am still early in the process. Some old
timers here can probably fill you in on much more detail, including
the virtues of doing so.




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  #13  
Old 08-23-2007, 04:09 PM
r norman
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

On Thu, 23 Aug 2007 15:36:18 -0400, "ThunderMusic"
<NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote:

>Hi,
>The subject says it all... I want to use a byte[] and use it as byte* so I
>can increment the pointer to iterate through it.
>
>What is the fastest way of doing so in C#?
>


I have recently started with C#, converting C++ applications that must
communicate with external equipment using protocols with rigidly fixed
byte sequences. Initially I was terribly frustrated abandoning my
precious pointer manipulation and access to byte arrays. But I
developed a bunch of utilities to create managed code byte[] arrays
from pieces and extract appropriate values from them and can now avoid
all unmanaged code. Look into Encoding.Convert for converting between
ASCII byte sequences and Unicode, MemoryStream.Write and ToArray along
with BinaryWriter.Write for creating byte[] data and the BitConverter
set of methods to extract values from byte[].

I keep telling myself that staying entirely within managed code is
worth all that effort, but I am still early in the process. Some old
timers here can probably fill you in on much more detail, including
the virtues of doing so.




Reply With Quote
  #14  
Old 08-23-2007, 04:14 PM
Nicholas Paldino [.NET/C# MVP]
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

ThunderMusic,

If you are looking to tune this algoritm, I would say that the iteration
through the bytes is NOT the way to do it. There are probably a bunch of
other areas that can be improved upon.


--
- Nicholas Paldino [.NET/C# MVP]
- mvp@spam.guard.caspershouse.com

"ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
news:ukULcEc5HHA.2312@TK2MSFTNGP06.phx.gbl...
> hi,
> thanks for the really quick answer... Your solution works, but I can't
> do p++ because it's fixed. So I must use another pointer like byte* p2 =
> p; so now I can do p2++;...
>
> Actually, I'm looking for a faster way to compute a checksum on a byte
> array... For now, I'm using the Adler-32 algorithm, but I'm open to
> advises on a performant checksum algorithm. It will be for an error
> checking mecanism for tcp and udp communication on a closed network
> environment. So it doesn't need to be human-modification resistant, it's
> just to prevent modification due to the noise on the line (if it can
> happen)...
>
> Thanks
>
> ThunderMusic
>
> "Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard.caspershouse.com> wrote
> in message news:uezij7b5HHA.5360@TK2MSFTNGP03.phx.gbl...
>> ThunderMusic,
>>
>> Use unsafe code:
>>
>> byte[] bytes = ...;
>>
>> unsafe
>> {
>> fixed (byte* p = bytes)
>> {
>> // Work with pointer here.
>> }
>> }
>>
>> As a matter of fact, that's the only way to do it, as you need to pin
>> down the location of the array to prevent the reference from moving
>> around.
>>
>> Is there a reason you need the pointer, or are you just looking for a
>> faster way to iterate through the array?
>>
>>
>> --
>> - Nicholas Paldino [.NET/C# MVP]
>> - mvp@spam.guard.caspershouse.com
>>
>> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
>> news:%23KkK5zb5HHA.5316@TK2MSFTNGP04.phx.gbl...
>>> Hi,
>>> The subject says it all... I want to use a byte[] and use it as byte* so
>>> I can increment the pointer to iterate through it.
>>>
>>> What is the fastest way of doing so in C#?
>>>
>>> Thanks
>>>
>>> ThunderMusic
>>>

>>
>>

>
>



Reply With Quote
  #15  
Old 08-23-2007, 04:14 PM
Nicholas Paldino [.NET/C# MVP]
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

ThunderMusic,

If you are looking to tune this algoritm, I would say that the iteration
through the bytes is NOT the way to do it. There are probably a bunch of
other areas that can be improved upon.


--
- Nicholas Paldino [.NET/C# MVP]
- mvp@spam.guard.caspershouse.com

"ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
news:ukULcEc5HHA.2312@TK2MSFTNGP06.phx.gbl...
> hi,
> thanks for the really quick answer... Your solution works, but I can't
> do p++ because it's fixed. So I must use another pointer like byte* p2 =
> p; so now I can do p2++;...
>
> Actually, I'm looking for a faster way to compute a checksum on a byte
> array... For now, I'm using the Adler-32 algorithm, but I'm open to
> advises on a performant checksum algorithm. It will be for an error
> checking mecanism for tcp and udp communication on a closed network
> environment. So it doesn't need to be human-modification resistant, it's
> just to prevent modification due to the noise on the line (if it can
> happen)...
>
> Thanks
>
> ThunderMusic
>
> "Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard.caspershouse.com> wrote
> in message news:uezij7b5HHA.5360@TK2MSFTNGP03.phx.gbl...
>> ThunderMusic,
>>
>> Use unsafe code:
>>
>> byte[] bytes = ...;
>>
>> unsafe
>> {
>> fixed (byte* p = bytes)
>> {
>> // Work with pointer here.
>> }
>> }
>>
>> As a matter of fact, that's the only way to do it, as you need to pin
>> down the location of the array to prevent the reference from moving
>> around.
>>
>> Is there a reason you need the pointer, or are you just looking for a
>> faster way to iterate through the array?
>>
>>
>> --
>> - Nicholas Paldino [.NET/C# MVP]
>> - mvp@spam.guard.caspershouse.com
>>
>> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
>> news:%23KkK5zb5HHA.5316@TK2MSFTNGP04.phx.gbl...
>>> Hi,
>>> The subject says it all... I want to use a byte[] and use it as byte* so
>>> I can increment the pointer to iterate through it.
>>>
>>> What is the fastest way of doing so in C#?
>>>
>>> Thanks
>>>
>>> ThunderMusic
>>>

>>
>>

>
>



Reply With Quote
  #16  
Old 08-23-2007, 04:28 PM
UL-Tomten
Guest
 
Default Re: byte[] to byte*... What is the fastest way?


On Aug 23, 10:05 pm, "ThunderMusic"
<NoSpAmdanlatathotmaildot...@NoSpAm.com> wrote:

> on a performant checksum algorithm. It will be for an error checking
> mecanism for tcp and udp communication on a closed network environment. So
> it doesn't need to be human-modification resistant, it's just to prevent
> modification due to the noise on the line (if it can happen)...


It can't happen.

Now, how's that for optimization?

Reply With Quote
  #17  
Old 08-23-2007, 04:28 PM
UL-Tomten
Guest
 
Default Re: byte[] to byte*... What is the fastest way?


On Aug 23, 10:05 pm, "ThunderMusic"
<NoSpAmdanlatathotmaildot...@NoSpAm.com> wrote:

> on a performant checksum algorithm. It will be for an error checking
> mecanism for tcp and udp communication on a closed network environment. So
> it doesn't need to be human-modification resistant, it's just to prevent
> modification due to the noise on the line (if it can happen)...


It can't happen.

Now, how's that for optimization?

Reply With Quote
  #18  
Old 08-23-2007, 04:34 PM
ThunderMusic
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

hi,
I know it may be overoptimizing, but this part of the code will be called
many many many times per seconds, so I'm must make sure it's as optimized as
it can be. It's for a checksum mecanism, so each time a message must be
sent, it is called to compute the checksum to append to the message and will
be computed again when the client receives it so it can verify the validity
of the message.

Thanks for the comment tought...

ThunderMusic

"Chris Mullins [MVP]" <cmullins@yahoo.com> wrote in message
news:uyDEaDc5HHA.484@TK2MSFTNGP06.phx.gbl...
> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote:
>
>> The subject says it all... I want to use a byte[] and use it as byte* so
>> I can increment the pointer to iterate through it.

>
> I really hate to be pedantic, but I'm willing to bet that the difference
> in how you iterate through your array makes little to no difference in the
> overall performance of your code.
>
> People frequently are guilting of over-optimizing things that are already
> "Fast Enough". Unless you've verified this section is slow via a Profiler,
> you're better off not getting fancy with optimizations.
>
> --
> Chris Mullins, MCSD.NET, MCPD:Enterprise, Microsoft C# MVP
> http://www.coversant.com/blogs/cmullins
>



Reply With Quote
  #19  
Old 08-23-2007, 04:34 PM
ThunderMusic
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

hi,
I know it may be overoptimizing, but this part of the code will be called
many many many times per seconds, so I'm must make sure it's as optimized as
it can be. It's for a checksum mecanism, so each time a message must be
sent, it is called to compute the checksum to append to the message and will
be computed again when the client receives it so it can verify the validity
of the message.

Thanks for the comment tought...

ThunderMusic

"Chris Mullins [MVP]" <cmullins@yahoo.com> wrote in message
news:uyDEaDc5HHA.484@TK2MSFTNGP06.phx.gbl...
> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote:
>
>> The subject says it all... I want to use a byte[] and use it as byte* so
>> I can increment the pointer to iterate through it.

>
> I really hate to be pedantic, but I'm willing to bet that the difference
> in how you iterate through your array makes little to no difference in the
> overall performance of your code.
>
> People frequently are guilting of over-optimizing things that are already
> "Fast Enough". Unless you've verified this section is slow via a Profiler,
> you're better off not getting fancy with optimizations.
>
> --
> Chris Mullins, MCSD.NET, MCPD:Enterprise, Microsoft C# MVP
> http://www.coversant.com/blogs/cmullins
>



Reply With Quote
  #20  
Old 08-23-2007, 04:41 PM
ThunderMusic
Guest
 
Default Re: byte[] to byte*... What is the fastest way?

hi,
So, here is the code to get my checksum. If you see something that can be
optimized, let me know.

thanks

ThunderMusic

Code:
private const UInt16 MOD_ADLER = 65521;
private unsafe uint GetChecksum(byte[] databytes)
{
UInt32 a = 1, b = 0;
fixed (byte* tmpdata = databytes)
{
byte* data = tmpdata;
int len = databytes.Length; /* Length in bytes */
while (len > 0)
{
int tlen = len > 5550 ? 5550 : len;
len -= tlen;
do
{
a += *(data++);
b += a;
} while ((--tlen) > 0);
a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
}
/* It can be shown that a <= 0x1013a here, so a single subtract will
do. */
if (a >= MOD_ADLER)
a -= MOD_ADLER;
/* It can be shown that b can reach 0xffef1 here. */
b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
if (b >= MOD_ADLER)
b -= MOD_ADLER;
}
return ((b << 16) | a);
}




"Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard.caspershouse.com> wrote in
message news:ewAkXGc5HHA.4712@TK2MSFTNGP04.phx.gbl...
> ThunderMusic,
>
> If you are looking to tune this algoritm, I would say that the
> iteration through the bytes is NOT the way to do it. There are probably a
> bunch of other areas that can be improved upon.
>
>
> --
> - Nicholas Paldino [.NET/C# MVP]
> - mvp@spam.guard.caspershouse.com
>
> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
> news:ukULcEc5HHA.2312@TK2MSFTNGP06.phx.gbl...
>> hi,
>> thanks for the really quick answer... Your solution works, but I can't
>> do p++ because it's fixed. So I must use another pointer like byte* p2 =
>> p; so now I can do p2++;...
>>
>> Actually, I'm looking for a faster way to compute a checksum on a byte
>> array... For now, I'm using the Adler-32 algorithm, but I'm open to
>> advises on a performant checksum algorithm. It will be for an error
>> checking mecanism for tcp and udp communication on a closed network
>> environment. So it doesn't need to be human-modification resistant, it's
>> just to prevent modification due to the noise on the line (if it can
>> happen)...
>>
>> Thanks
>>
>> ThunderMusic
>>
>> "Nicholas Paldino [.NET/C# MVP]" <mvp@spam.guard.caspershouse.com> wrote
>> in message news:uezij7b5HHA.5360@TK2MSFTNGP03.phx.gbl...
>>> ThunderMusic,
>>>
>>> Use unsafe code:
>>>
>>> byte[] bytes = ...;
>>>
>>> unsafe
>>> {
>>> fixed (byte* p = bytes)
>>> {
>>> // Work with pointer here.
>>> }
>>> }
>>>
>>> As a matter of fact, that's the only way to do it, as you need to pin
>>> down the location of the array to prevent the reference from moving
>>> around.
>>>
>>> Is there a reason you need the pointer, or are you just looking for a
>>> faster way to iterate through the array?
>>>
>>>
>>> --
>>> - Nicholas Paldino [.NET/C# MVP]
>>> - mvp@spam.guard.caspershouse.com
>>>
>>> "ThunderMusic" <NoSpAmdanlatathotmaildotcom@NoSpAm.com> wrote in message
>>> news:%23KkK5zb5HHA.5316@TK2MSFTNGP04.phx.gbl...
>>>> Hi,
>>>> The subject says it all... I want to use a byte[] and use it as byte*
>>>> so I can increment the pointer to iterate through it.
>>>>
>>>> What is the fastest way of doing so in C#?
>>>>
>>>> Thanks
>>>>
>>>> ThunderMusic
>>>>
>>>
>>>

>>
>>

>
>



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