2D Animation on Mac OS X - Graphics

This is a discussion on 2D Animation on Mac OS X - Graphics ; Hi, What tools/workflow can I use to create 2D animation on mac os X, that starts with hand-drawn frames? I'd like to be able to edit those frames, making them interact better with the animation; and I'd also like to ...

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2D Animation on Mac OS X

  1. Default 2D Animation on Mac OS X

    Hi,
    What tools/workflow can I use to create 2D animation on mac os X, that
    starts with hand-drawn frames? I'd like to be able to edit those frames,
    making them interact better with the animation; and I'd also like to
    color the whole thing in an efficient manner, instead of remembering RGB
    vals etc..
    I'm well experienced in Illustrator/Photoshop (and Flash too), but I
    can't think of any workflows that would enable me to comfortably preview
    and tweak sequences there.
    Does anybody have any suggestions? I'm not a millionaire..
    Thanks!

    --
    - gipsy boy

  2. Default Re: 2D Animation on Mac OS X



    gipsy boy wrote:
    >
    > Hi,
    > What tools/workflow can I use to create 2D animation on mac os X, that
    > starts with hand-drawn frames? I'd like to be able to edit those frames,
    > making them interact better with the animation; and I'd also like to
    > color the whole thing in an efficient manner, instead of remembering RGB
    > vals etc..
    > I'm well experienced in Illustrator/Photoshop (and Flash too), but I
    > can't think of any workflows that would enable me to comfortably preview
    > and tweak sequences there.
    > Does anybody have any suggestions? I'm not a millionaire..
    > Thanks!
    >
    > --
    > - gipsy boy


    Corel's Painter has animation support, and it has some scripting
    capabilities. Think they're up to version 11 now. I'm using version 7
    still, but it works.

    ---------------------
    Dan
    GoofyGraffix.com

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  3. Default Re: 2D Animation on Mac OS X

    The creation of animation has always been a team effort and many of the
    current programs reflect this. Furthermore, there is no single program
    with which you can perform every task to help you create an animation.
    And even if you have all the necessary software and education, it is
    still a lot of work.

    If you're a bit more serious about hand-drawn animation than the
    occasional animator, you could try Toonboom Express (USD 150),
    http://www.toonboom.com/
    However, this program supposes you use the workflow of a traditional
    studio animator. Since I'm just a hobbyist, I haven't tried this program
    yet. Nevertheless, I heard nothing but good critiques about this
    program, although it has a steap learning curve.

    To simply test the animation of your drawings, you could use the
    freeware program PencilTest, downloadable from e.g. MacUpdate.com.
    Simply put the scans in a directory and let Pencil Test create a video file.

    Visit the AWN forum for more detailed answers. Here you'll find
    professional and semi-professional animators who also appreciate 2D
    animation (both hand drawn and computer aided).
    http://forums.awn.com/

    I use Moho myself, which allows you to combine all kinds of animation
    media (3D, movie file, 2D images, 2D vectors) and Moho has a lot of
    tools to let you create your own animation.
    http://www.lostmarble.com/moho/

    Good luck!

    gipsy boy schreef:
    > Hi,
    > What tools/workflow can I use to create 2D animation on mac os X, that
    > starts with hand-drawn frames? I'd like to be able to edit those frames,
    > making them interact better with the animation; and I'd also like to
    > color the whole thing in an efficient manner, instead of remembering RGB
    > vals etc..
    > I'm well experienced in Illustrator/Photoshop (and Flash too), but I
    > can't think of any workflows that would enable me to comfortably preview
    > and tweak sequences there.
    > Does anybody have any suggestions? I'm not a millionaire..
    > Thanks!
    >


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