Off screen rendering HOWTO - Graphics

This is a discussion on Off screen rendering HOWTO - Graphics ; Hi there, I am trying to implement off screen rendering and I am new in OpenGL. Can you suggest some ways of doing this? Easy and simple ways are preferred (rather than lots of coding). Or a nice example or ...

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Off screen rendering HOWTO

  1. Default Off screen rendering HOWTO

    Hi there,

    I am trying to implement off screen rendering and I am new in OpenGL.
    Can you suggest some ways of doing this? Easy and simple ways are
    preferred (rather than lots of coding). Or a nice example or place to
    start reading about it?

    Thanks a lot.

    Edgar


  2. Default Re: Off screen rendering HOWTO


    "Edgar B" <edgar.bermudez@gmail.com> wrote in message
    news:1164644577.903792.36940@n67g2000cwd.googlegroups.com...
    > Hi there,
    >
    > I am trying to implement off screen rendering and I am new in OpenGL.
    > Can you suggest some ways of doing this? Easy and simple ways are
    > preferred (rather than lots of coding). Or a nice example or place to
    > start reading about it?
    >
    > Thanks a lot.
    >
    > Edgar
    >


    Google for "pbuffer"

    -jbw



  3. Default Re: Off screen rendering HOWTO

    Edgar B <edgar.bermudez@gmail.com> wrote:
    > I am trying to implement off screen rendering and I am new in OpenGL.
    > Can you suggest some ways of doing this? Easy and simple ways are


    Apart from pbuffers there is also a new OpenGL extension called
    framebuffer object.
    A small tutorial for it:
    http://www.gamedev.net/reference/pro...01/default.asp

    best regards,
    Randolf,
    --
    http://www.ayam3d.org/ Reconstruct the World!

  4. Default Re: Off screen rendering HOWTO

    Any idea where this tutorial can be? the link doesnt work.

    Cheers,

    Edgar
    Randolf Schultz wrote:
    > Edgar B <edgar.bermudez@gmail.com> wrote:
    > > I am trying to implement off screen rendering and I am new in OpenGL.
    > > Can you suggest some ways of doing this? Easy and simple ways are

    >
    > Apart from pbuffers there is also a new OpenGL extension called
    > framebuffer object.
    > A small tutorial for it:
    > http://www.gamedev.net/reference/pro...01/default.asp
    >
    > best regards,
    > Randolf,
    > --
    > http://www.ayam3d.org/ Reconstruct the World!



  5. Default Re: Off screen rendering HOWTO

    Edgar B wrote:

    Try those.

    http://www.gamedev.net/reference/pro...features/fbo1/
    http://www.gamedev.net/reference/pro...features/fbo2/

    Using Google on gamedev.net gives those results.

    Wolfgang Draxinger
    --
    E-Mail address works, Jabber: hexarith@jabber.org, ICQ: 134682867


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