Advice in 2d game dev - Graphics

This is a discussion on Advice in 2d game dev - Graphics ; Hi list, Iv been programming since 6/7 years now mostly in c/c++ and lately in C# as well. i havnt been much into graphics programming but lately iv found opengl programming really intresting and want to do something solid in ...

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Advice in 2d game dev

  1. Default Advice in 2d game dev

    Hi list,

    Iv been programming since 6/7 years now mostly in c/c++ and lately in
    C# as well. i havnt been much into graphics programming but lately iv
    found opengl programming really intresting and want to do something
    solid in it. Im taking the CG course at uni as well to back me up with
    the theory and stuff.

    I want to make a command and conquer red alert 2 clone kind of game.
    for those who havnt seen it, its a 2d real time strategy game from the
    God-View mode. (like u look down on your soldiers and tanks etc, make
    building. buildings, soldiers and tanks are all animated. and you an
    move ur army men around. i have a solid background with graph theory
    and other algorithms such as a* etc but havnt used em in games yet). i
    dont want to get into the nitty gritty of 3d (like say command and
    conquer generals).

    i realize that it would have to be in an orthographic view and 2d
    sprites will be used. but thats about it that i know, can u give me
    some specific advice (technical one, considering im a newbie to
    opengl). btw redalert2 was in directX and it was very good on
    performance even on lowend PCs. advice me on how to make the control
    center (in-game menus etc) and even playing a video inside the control
    center. The main game menu? i have no idea how to make buttons in
    opengl enviornment. :s sorry if im sounding like a total dumbo here.
    ill be very obliged.

    Zaki


  2. Default Re: Advice in 2d game dev

    Am 18 Feb 2007 04:35:57 -0800 schrieb xakee:

    > Hi list,
    >
    > Iv been programming since 6/7 years now mostly in c/c++ and lately in
    > C# as well. i havnt been much into graphics programming but lately iv
    > found opengl programming really intresting and want to do something
    > solid in it. Im taking the CG course at uni as well to back me up with
    > the theory and stuff.
    >
    > I want to make a command and conquer red alert 2 clone kind of game.
    > for those who havnt seen it, its a 2d real time strategy game from the
    > God-View mode. (like u look down on your soldiers and tanks etc, make
    > building. buildings, soldiers and tanks are all animated. and you an
    > move ur army men around. i have a solid background with graph theory
    > and other algorithms such as a* etc but havnt used em in games yet). i
    > dont want to get into the nitty gritty of 3d (like say command and
    > conquer generals).
    >
    > i realize that it would have to be in an orthographic view and 2d
    > sprites will be used. but thats about it that i know, can u give me
    > some specific advice (technical one, considering im a newbie to
    > opengl). btw redalert2 was in directX and it was very good on
    > performance even on lowend PCs. advice me on how to make the control
    > center (in-game menus etc) and even playing a video inside the control
    > center. The main game menu? i have no idea how to make buttons in
    > opengl enviornment. :s sorry if im sounding like a total dumbo here.
    > ill be very obliged.


    Hello,

    for the easy way look here:

    http://www.stratagus.org/

    With this you'll get results for the game you think about in a really
    short time.

    regards
    Andreas

  3. Default Re: Advice in 2d game dev

    thanx Andreas,
    that looks really good, im gonna look into it. I see its been made
    using SDL. But then, as you said, its the easy way

    I'm not really looking for an easy way, i really do want to get my
    hands dirty in OpenGL (probably using GLUT). I would need to create my
    own engine + game as a project for my CG course. Besides, I just want
    to learn OpenGL so that i can leverage it for my use of numerical
    computing, graphing etc (checking out algorithms etc) and also get
    hands on with hard-core game development.


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