Advice in 2d game dev - Graphics
This is a discussion on Advice in 2d game dev - Graphics ; Hi list,
Iv been programming since 6/7 years now mostly in c/c++ and lately in
C# as well. i havnt been much into graphics programming but lately iv
found opengl programming really intresting and want to do something
solid in ...
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Advice in 2d game dev
Hi list,
Iv been programming since 6/7 years now mostly in c/c++ and lately in
C# as well. i havnt been much into graphics programming but lately iv
found opengl programming really intresting and want to do something
solid in it. Im taking the CG course at uni as well to back me up with
the theory and stuff.
I want to make a command and conquer red alert 2 clone kind of game.
for those who havnt seen it, its a 2d real time strategy game from the
God-View mode. (like u look down on your soldiers and tanks etc, make
building. buildings, soldiers and tanks are all animated. and you an
move ur army men around. i have a solid background with graph theory
and other algorithms such as a* etc but havnt used em in games yet). i
dont want to get into the nitty gritty of 3d (like say command and
conquer generals).
i realize that it would have to be in an orthographic view and 2d
sprites will be used. but thats about it that i know, can u give me
some specific advice (technical one, considering im a newbie to
opengl). btw redalert2 was in directX and it was very good on
performance even on lowend PCs. advice me on how to make the control
center (in-game menus etc) and even playing a video inside the control
center. The main game menu? i have no idea how to make buttons in
opengl enviornment. :s sorry if im sounding like a total dumbo here.
ill be very obliged.
Zaki
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Re: Advice in 2d game dev
Am 18 Feb 2007 04:35:57 -0800 schrieb xakee:
> Hi list,
>
> Iv been programming since 6/7 years now mostly in c/c++ and lately in
> C# as well. i havnt been much into graphics programming but lately iv
> found opengl programming really intresting and want to do something
> solid in it. Im taking the CG course at uni as well to back me up with
> the theory and stuff.
>
> I want to make a command and conquer red alert 2 clone kind of game.
> for those who havnt seen it, its a 2d real time strategy game from the
> God-View mode. (like u look down on your soldiers and tanks etc, make
> building. buildings, soldiers and tanks are all animated. and you an
> move ur army men around. i have a solid background with graph theory
> and other algorithms such as a* etc but havnt used em in games yet). i
> dont want to get into the nitty gritty of 3d (like say command and
> conquer generals).
>
> i realize that it would have to be in an orthographic view and 2d
> sprites will be used. but thats about it that i know, can u give me
> some specific advice (technical one, considering im a newbie to
> opengl). btw redalert2 was in directX and it was very good on
> performance even on lowend PCs. advice me on how to make the control
> center (in-game menus etc) and even playing a video inside the control
> center. The main game menu? i have no idea how to make buttons in
> opengl enviornment. :s sorry if im sounding like a total dumbo here.
> ill be very obliged.
Hello,
for the easy way look here:
http://www.stratagus.org/
With this you'll get results for the game you think about in a really
short time.
regards
Andreas
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Re: Advice in 2d game dev
thanx Andreas,
that looks really good, im gonna look into it. I see its been made
using SDL. But then, as you said, its the easy way 
I'm not really looking for an easy way, i really do want to get my
hands dirty in OpenGL (probably using GLUT). I would need to create my
own engine + game as a project for my CG course. Besides, I just want
to learn OpenGL so that i can leverage it for my use of numerical
computing, graphing etc (checking out algorithms etc) and also get
hands on with hard-core game development.
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