Lower to Upper Desert Wash Dirt Road Trail - Graphics

This is a discussion on Lower to Upper Desert Wash Dirt Road Trail - Graphics ; Made from what I learned from Dig's tut and what I've learned since then. That tut was like a spring board for me, because it got me launched into all sorts of other areas in Vue and allowed me to ...

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Lower to Upper Desert Wash Dirt Road Trail

  1. Default Lower to Upper Desert Wash Dirt Road Trail

    Made from what I learned from Dig's tut and what I've learned since then.
    That tut was like a spring board for me, because it got me launched into
    all sorts of
    other areas in Vue and allowed me to adventure off into previously
    unchartered waters.
    Or in this case, unchartered Sand and Rocks LOL

    Finally got my dirt road put in and got it to work with the maps so that
    only plants and
    pebbles and such were only (or mostly) along the sides of the rutts and
    not in the rutts themselves.

    I'm pretty happy with this version and will leave it alone,... for now
    that is
    As I don't really have any other desert plants to put in the scene anyway.
    And it looks fine without a bunch of extra clutter anyway, IMO.

    Anyway, here it is, old worn and wind blown dirt road trail in a wash
    coming up from the lower desert.

    http://www.md-arts.com/dirt_road_desert_04.jpg

    Enjoy!.
    Comments welcome...........................md

    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

  2. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    Ah. Now that looking REAL nice. The extra degree of control that this
    technique affords really starts to push to reality button. There's still
    something I can't quite put my finger on which says CG to me. But then
    that's only because I know it's CG, if you know what I mean. Can't really
    explain it. Maybe one of the erudite members can understand what I'm
    fumbling for and explain how to rectify it?

    Anyway, looks like you've found a new buddy in Vue. Can't wait to see what
    spills out of your noodle next.

    Best, H



  3. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    Mark Dunakin wrote:
    > Made from what I learned from Dig's tut and what I've learned since then.
    > That tut was like a spring board for me, because it got me launched into
    > all sorts of
    > other areas in Vue and allowed me to adventure off into previously
    > unchartered waters.
    > Or in this case, unchartered Sand and Rocks LOL
    >
    > Finally got my dirt road put in and got it to work with the maps so that
    > only plants and
    > pebbles and such were only (or mostly) along the sides of the rutts and
    > not in the rutts themselves.
    >
    > I'm pretty happy with this version and will leave it alone,... for now
    > that is
    > As I don't really have any other desert plants to put in the scene anyway.
    > And it looks fine without a bunch of extra clutter anyway, IMO.
    >
    > Anyway, here it is, old worn and wind blown dirt road trail in a wash
    > coming up from the lower desert.
    >
    > http://www.md-arts.com/dirt_road_desert_04.jpg
    >
    > Enjoy!.
    > Comments welcome...........................md
    >


    That's crisp, Mark! Captures just what I think the desert would look
    like ( having never seen one before ).

    You should throw in a rusty 4WD(SUV?) chassis by the side of the road(?)
    or something, it looks like a background in need of a subject, but still
    good all the same.

    jw.

  4. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    "Mark Dunakin" <md@md-arts.com> wrote in message
    news:xPPZe.158710$Ji4.115100@fed1read03...
    | Finally got my dirt road put in and got it to work with the maps so that
    | only plants and
    | pebbles and such were only (or mostly) along the sides of the rutts and
    | not in the rutts themselves.
    |
    Wow Mark, that really looks sharp. Doesn't look at all CG to me. I compared it
    to the desert panorama that you posted up sometime back, and even though there
    are obvious differences, it still looks extremely realistic.

    I like the idea of putting a rusted out chassis in there, not because it needs
    it, just seems like a cool idea.

    I thought that on your lizard pictures where nobody understood the scale, it
    might have been cool to have one of those old beer can pull tabs half buried in
    the dirt, just so there's a visual cue that provides a scale.

    I know the notion of junk in the wilds is a bad one, but the other day, I was
    out exploring the local geology and I ran into a budweiser bottle that someone
    had recently tossed off the roadside ... I cursed and muttered and picked it up
    to be trashed later. About 50 feet away, I found an old rusty steel shasta root
    beer can (the 40 year old kind where you had to punch holes in it to get the
    soda out). I decided to leave the shasta can where it was just because it seemed
    like it had become part of the scene rather than just a piece of litter.

    --
    CWC
    ============================
    It's not that nice guys finish last,
    They have a whole different notion
    where the finish line is.
    ============================



  5. Default Re: Lower to Upper Desert Wash Dirt Road Trail



    James Willmott wrote:

    > That's crisp, Mark! Captures just what I think the desert would look
    > like ( having never seen one before ).
    >
    > You should throw in a rusty 4WD(SUV?) chassis by the side of the
    > road(?) or something, it looks like a background in need of a subject,
    > but still good all the same.


    Basically, yep!
    That's sort of what it is, is a stage set for "something?" but I haven't
    thought any
    of that out yet, as I'm still having fun just "learning" this thing.
    And I DO NOT want to do like I see sooooooo many other people do and
    just throw
    objects at the scene, in the hopes of adding something to it, but
    instead just make it cluttered and ugly.
    All of this desert stuff is for something I'm slowly working towards
    later down the road.
    I've had a project in my head for well over ten years, but had to wait
    till they made softwares
    that can do what I want and computers that can handle it all, while also
    all being
    cheap enough for a poor person like me to own.
    I reaslly would like to have an old vehicle of some sort, maybe an old
    style Jeep or something?
    And also have it animated and come driving up and through the screen.
    Right now though, I'm just happy to finally have the dirt road scene
    I've been working towards creating

    Anyway, thanx...and I'll think of something to add to it, some time I'm
    sure.............md

    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

  6. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    Hobbit #37 wrote:

    >Ah. Now that looking REAL nice. The extra degree of control that this
    >technique affords really starts to push to reality button. There's still
    >something I can't quite put my finger on which says CG to me. But then
    >that's only because I know it's CG, if you know what I mean. Can't really
    >explain it. Maybe one of the erudite members can understand what I'm
    >fumbling for and explain how to rectify it?
    >
    >

    Beleave me, I know EXACTLY what you mean.
    And I too have been battling trying to put my fingure on exactly what is
    making it not quite real,
    when I know I'm sooo close to being there already.
    Today I might try messing with the whole atmosphere and like that,
    as I think that's what might be the problems?
    And really, I might even give my hand a try at adding in wind blowing sand?
    This may or may not help it, but would be fun to try

    >Anyway, looks like you've found a new buddy in Vue. Can't wait to see what
    >spills out of your noodle next.
    >
    >

    Yep and thanx.
    I'm going to be putting another tutorial together pretty soon,as I found
    another area that needs addressing and that would be helpfull for others.
    And thast's how I added in the dirt road and all.
    And I may do a tut on the Material Editor and layers?
    I'll see................md

    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

  7. Default Re: Lower to Upper Desert Wash Dirt Road Trail



    CWCunningham wrote:

    >"Mark Dunakin" <md@md-arts.com> wrote in message
    >news:xPPZe.158710$Ji4.115100@fed1read03...
    >| Finally got my dirt road put in and got it to work with the maps so that
    >| only plants and
    >| pebbles and such were only (or mostly) along the sides of the rutts and
    >| not in the rutts themselves.
    >|
    >Wow Mark, that really looks sharp. Doesn't look at all CG to me. I compared it
    >to the desert panorama that you posted up sometime back, and even though there
    >are obvious differences, it still looks extremely realistic.
    >
    >I like the idea of putting a rusted out chassis in there, not because it needs
    >it, just seems like a cool idea.
    >
    >I thought that on your lizard pictures where nobody understood the scale, it
    >might have been cool to have one of those old beer can pull tabs half buried in
    >the dirt, just so there's a visual cue that provides a scale.
    >
    >I know the notion of junk in the wilds is a bad one, but the other day, I was
    >out exploring the local geology and I ran into a budweiser bottle that someone
    >had recently tossed off the roadside ... I cursed and muttered and picked it up
    >to be trashed later. About 50 feet away, I found an old rusty steel shasta root
    >beer can (the 40 year old kind where you had to punch holes in it to get the
    >soda out). I decided to leave the shasta can where it was just because it seemed
    >like it had become part of the scene rather than just a piece of litter.
    >
    >

    Yeah, you are completely right about the junk in the desert bit, as I'm
    always cleaning up the place when I go out there,
    cuz I hate treash ruining our awesome deserts, but I also completely
    agree with the part about the old shasta can.
    For some reason, certain things end up working for the desert, but
    deffinately not MOST.
    Like bed springs NEVER work, as in old mattresses.
    Those types of things just slumb the place all up.
    But!, I can see adding a broken old partly sun melted piece of an old
    Coke bottle for the lizard,
    as that's something that is sort of cool when you find those really old
    and discolored bottle parts.
    Actually though, not that I've been working in Vue, my lizard scene
    seems way out of date to me LOL
    Sounds weird probably, but it's true.
    The problem with that lizard scene was I couldn't make it have all the
    things it needed
    to look more real and I was forced to only have the camera in basically
    one place.
    Now that I'm understanding more about creating terrains, I think I could
    completely
    redo that lizard scene and make it come off more understandable and
    realistic.
    And I can create some of the terrain stuff in Vue and then import them
    into LW and
    vice versa, so I should be able to get something much, much better for
    that tired old scene.

    ..................................md
    P.S. I've ran across those old shasta cans myself as well as old Olympia
    cans.
    All of which required using a can opener LOL

    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

  8. Default Re: Lower to Upper Desert Wash Dirt Road Trail



    Mark Dunakin wrote:

    > Actually though, not that I've been working in Vue, my lizard scene
    > seems way out of date to me LOL
    > Sounds weird probably, but it's true.


    That's supposed to read, "-now- that I've been working in Vue".

    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

  9. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    It looks fantastic! Now, to get nit picky... I think I know one thing
    that is making it look a bit CG. The lighting is very even. When I go
    out to a real desert, some parts are very bright, and tend to hurt your
    eyes, and seem washed out. It seems like it would be hard to calibrate
    a real camera to be able to capture so much detail in the sky, the
    directly lit sand, and also in the shadows simultaneously.

    That's my take on it, anyhow. Feel free to disagree. Like I said, it
    looks great.


  10. Default Re: Lower to Upper Desert Wash Dirt Road Trail

    No, no, no, those are great suggestions!
    And I do realize that lighting is always key, but sometimes elussive to
    achieve.
    I'm working at it though.
    I DO know that it must have something to do with the same or similar
    things you are refering to or
    looking at, as I feel the top left seems to detrack the eyes away from
    the scene too much.
    That's why I was maybe thinking of a slight bit of haze or something to
    offset that a little bit?
    It's soooo close to being just right, that it's killing me LOL
    This is an area I'll have to work on, obviously.
    And I have to admit, I spent soooo much time with the terrain that I
    didn't pay that much
    attention to the sky, which I am leaning towards blame for this area of
    the lighting issues,
    as everything else with the lighting seems to be right on exact.
    I have real fotos that I was comparing this to, and it's practically the
    same.
    The desert sky really is lightly spread out like that at those high
    altitudes most of the time,
    but they also almost always have that bit `o haze that sort of washes
    things out in a distance, even a little distance.
    Thanx again and I'll let you all know if and when I figure something out?
    if anyone works in Vue and has some examples or whatever to show me on this,
    that would match what my own scene is like, then feel free to show me?

    thanx again too................md


    wrosecrans wrote:

    >It looks fantastic! Now, to get nit picky... I think I know one thing
    >that is making it look a bit CG. The lighting is very even. When I go
    >out to a real desert, some parts are very bright, and tend to hurt your
    >eyes, and seem washed out. It seems like it would be hard to calibrate
    >a real camera to be able to capture so much detail in the sky, the
    >directly lit sand, and also in the shadows simultaneously.
    >
    >That's my take on it, anyhow. Feel free to disagree. Like I said, it
    >looks great.
    >
    >
    >


    --
    --
    Check out my Tutorials:

    MD arts
    Mark Dunakin
    md@md-arts.com
    http://www.md-arts.com

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