render to texture in max6 - Graphics
This is a discussion on render to texture in max6 - Graphics ; Im having a problem when baking with multiple lightsources. When i bake with
both skylight and a direct light source - only the direct light seems to
make it to the resulting map. When i turn off the direct light, ...
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render to texture in max6
Im having a problem when baking with multiple lightsources. When i bake with
both skylight and a direct light source - only the direct light seems to
make it to the resulting map. When i turn off the direct light, im able to
see the skylights nice soft shadows.
I have tried to lower the multiplier on the direct light but it doesnt make
any difference.
Have somebody out there some experience or knowledge about baking with
multiple light sources........ please help me
chr
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Re: render to texture in max6
found the error ! in the direct light use adv raytraced shadows or shadow
map instead of raytraced shadows...... nemli ja
chr
"Christian Ludvigsen" <5806468m001@stofanet.dk> skrev i en meddelelse
news:4100f27f$0$14543$ba624c82@nntp02.dk.telia.net...
> Im having a problem when baking with multiple lightsources. When i bake
with
> both skylight and a direct light source - only the direct light seems to
> make it to the resulting map. When i turn off the direct light, im able to
> see the skylights nice soft shadows.
> I have tried to lower the multiplier on the direct light but it doesnt
make
> any difference.
>
> Have somebody out there some experience or knowledge about baking with
> multiple light sources........ please help me
>
> chr
>
>
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Re: render to texture in max6
Godtså :O)
"Christian Ludvigsen" <5806468m001@stofanet.dk> wrote in message
news:4100f799$0$14531$ba624c82@nntp02.dk.telia.net...
> found the error ! in the direct light use adv raytraced shadows or shadow
> map instead of raytraced shadows...... nemli ja
>
> chr
>
> "Christian Ludvigsen" <5806468m001@stofanet.dk> skrev i en meddelelse
> news:4100f27f$0$14543$ba624c82@nntp02.dk.telia.net...
> > Im having a problem when baking with multiple lightsources. When i bake
> with
> > both skylight and a direct light source - only the direct light seems to
> > make it to the resulting map. When i turn off the direct light, im able
to
> > see the skylights nice soft shadows.
> > I have tried to lower the multiplier on the direct light but it doesnt
> make
> > any difference.
> >
> > Have somebody out there some experience or knowledge about baking with
> > multiple light sources........ please help me
> >
> > chr
> >
> >
>
>
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