render to texture in max6 - Graphics

This is a discussion on render to texture in max6 - Graphics ; Im having a problem when baking with multiple lightsources. When i bake with both skylight and a direct light source - only the direct light seems to make it to the resulting map. When i turn off the direct light, ...

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render to texture in max6

  1. Default render to texture in max6

    Im having a problem when baking with multiple lightsources. When i bake with
    both skylight and a direct light source - only the direct light seems to
    make it to the resulting map. When i turn off the direct light, im able to
    see the skylights nice soft shadows.
    I have tried to lower the multiplier on the direct light but it doesnt make
    any difference.

    Have somebody out there some experience or knowledge about baking with
    multiple light sources........ please help me

    chr



  2. Default Re: render to texture in max6

    found the error ! in the direct light use adv raytraced shadows or shadow
    map instead of raytraced shadows...... nemli ja

    chr

    "Christian Ludvigsen" <5806468m001@stofanet.dk> skrev i en meddelelse
    news:4100f27f$0$14543$ba624c82@nntp02.dk.telia.net...
    > Im having a problem when baking with multiple lightsources. When i bake

    with
    > both skylight and a direct light source - only the direct light seems to
    > make it to the resulting map. When i turn off the direct light, im able to
    > see the skylights nice soft shadows.
    > I have tried to lower the multiplier on the direct light but it doesnt

    make
    > any difference.
    >
    > Have somebody out there some experience or knowledge about baking with
    > multiple light sources........ please help me
    >
    > chr
    >
    >




  3. Default Re: render to texture in max6

    Godtså :O)

    "Christian Ludvigsen" <5806468m001@stofanet.dk> wrote in message
    news:4100f799$0$14531$ba624c82@nntp02.dk.telia.net...
    > found the error ! in the direct light use adv raytraced shadows or shadow
    > map instead of raytraced shadows...... nemli ja
    >
    > chr
    >
    > "Christian Ludvigsen" <5806468m001@stofanet.dk> skrev i en meddelelse
    > news:4100f27f$0$14543$ba624c82@nntp02.dk.telia.net...
    > > Im having a problem when baking with multiple lightsources. When i bake

    > with
    > > both skylight and a direct light source - only the direct light seems to
    > > make it to the resulting map. When i turn off the direct light, im able

    to
    > > see the skylights nice soft shadows.
    > > I have tried to lower the multiplier on the direct light but it doesnt

    > make
    > > any difference.
    > >
    > > Have somebody out there some experience or knowledge about baking with
    > > multiple light sources........ please help me
    > >
    > > chr
    > >
    > >

    >
    >




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