Edit Mesh, Delete Vertex -- transparent edges? Help - Graphics
This is a discussion on Edit Mesh, Delete Vertex -- transparent edges? Help - Graphics ; Pretty simple object, created a tube with a small thickness to it.
Did an "Edit Mesh" and then selected half of the tube and deleted the
vertices so I could have a half circle object.
Now when viewing the object, ...
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Edit Mesh, Delete Vertex -- transparent edges? Help
Pretty simple object, created a tube with a small thickness to it.
Did an "Edit Mesh" and then selected half of the tube and deleted the
vertices so I could have a half circle object.
Now when viewing the object, edges that were deleted are now
transparent instead of solid like the remainder of the outside of the
tube.
I read some articles that talked about selecting the vertexes you want
to seal and using the "Weld" feature, but when I attempted to do this
(in all different ways) it said "No vertices within weld threshhold."
Any tips? I'm new to this package, obviously. =)
Just looking at creating some simple objects for starters that I can
import into another game. I already have the exporter, and have been
able to export simple objects into the game. Now I want to get a
little more creative.
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Re: Edit Mesh, Delete Vertex -- transparent edges? Help
On 6 Mar 2005 17:07:24 -0800, cider123@hotmail.com wrote:
>Pretty simple object, created a tube with a small thickness to it.
>
>Did an "Edit Mesh" and then selected half of the tube and deleted the
>vertices so I could have a half circle object.
>
>Now when viewing the object, edges that were deleted are now
>transparent instead of solid like the remainder of the outside of the
>tube.
Start over. Make your tube. Check the box that says 'slice on'
and fill in the numbers in the windows 'Slice from' & 'Slice to'.
Say 90 & 270 or 0 &180
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Re: Edit Mesh, Delete Vertex -- transparent edges? Help
Outstanding. Many thanks for the quick reply.
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