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#11
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| It works for me (WinXP Pro 64bit, IDLpref > Hardware rendering) IDL> animation_image_doc % Compiled module: ANIMATION_IMAGE_DOC. % Compiled module: FILEPATH. % Compiled module: PATH_SEP. % Compiled module: READ_BINARY. IDL> print,!version { x86_64 Win32 Windows Microsoft Windows 7.0 Oct 25 2007 64 64} I also tried IDL6.2 on Linux and there animation_image_doc behaves strange. When I run it: empty window. Breakpoint in the OnTimer method breaks, so the timer is running. When I enlarge the window: the frames appear. |
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#12
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| On Aug 26, 4:40*am, Wox <nom...@hotmail.com> wrote: > It works for me (WinXP Pro 64bit, IDLpref > Hardware rendering) > > IDL> animation_image_doc > % Compiled module: ANIMATION_IMAGE_DOC. > % Compiled module: FILEPATH. > % Compiled module: PATH_SEP. > % Compiled module: READ_BINARY. > IDL> print,!version > { x86_64 Win32 Windows Microsoft Windows 7.0 Oct 25 2007 * * *64 64} > > I also tried IDL6.2 on Linux and there animation_image_doc behaves > strange. When I run it: empty window. Breakpoint in the OnTimer method > breaks, so the timer is running. When I enlarge the window: the frames > appear. It's the backing store! I had it set to IDL(2) and the animation doesn't show up. Setting None(0) or System(1) works. |
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#13
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| You are correct! I tried with backing store set to System(1) and it works! Thanks. I had set backing store to IDL(2) because when displaying a single image my system (WinXP Home) does not handle backing-store as requested and so any time another window passes over the image it is "erased" until re-drawn. So I guess I'll just have to set RETAIN=2 in those cases. Mike Potter > It's the backing store! I had it set to IDL(2) and the animation > doesn't show up. *Setting None(0) or System(1) works. |
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#14
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| Mike Potter writes: > had set backing store to IDL(2) because when > displaying a single image my system (WinXP Home) does not handle > backing-store as requested and so any time another window passes over > the image it is "erased" until re-drawn. I find this incredibly hard to believe. Are you sure? I've never used anything but the default (DEVICE, RETAIN=1) on any Windows computer I've ever owned (lots of them) and I've never had a window not do backing store correctly even once. Cheers, David -- David Fanning, Ph.D. Fanning Software Consulting, Inc. Coyote's Guide to IDL Programming: http://www.dfanning.com/ Sepore ma de ni thui. ("Perhaps thou speakest truth.") |
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#15
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| Well, I know what I saw, but am uncertain enough of my own clumsy knocking around with the object graphics keywords and such to insist that I didn't make a mistake somewhere (not to mention being VERY familiar with my seemingly infinite capacity for screw-ups). In fact running the very same short piece of test code that I ran yesterday which produced the effect that I described - now seems to work just fine. I don't think I changed anything - but clearly SOMETHING changed. Since I'm the only user on my computer...... Mike On Aug 26, 10:46*am, David Fanning <n...@dfanning.com> wrote: > Mike Potter writes: > > *had set backing store to IDL(2) because when > > displaying a single image my system (WinXP Home) does not handle > > backing-store as requested and so any time another window passes over > > the image it is "erased" until re-drawn. > > I find this incredibly hard to believe. Are you sure? > > I've never used anything but the default (DEVICE, RETAIN=1) > on any Windows computer I've ever owned (lots of them) and > I've never had a window not do backing store correctly > even once. > > Cheers, > > David > > -- > David Fanning, Ph.D. > Fanning Software Consulting, Inc. > Coyote's Guide to IDL Programming:http://www.dfanning.com/ > Sepore ma de ni thui. ("Perhaps thou speakest truth.") |
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#16
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| Mike Potter writes: > I don't think I changed anything - but clearly SOMETHING > changed. Circumstance, probably. Happens all the time. :-) Cheers, David -- David Fanning, Ph.D. Fanning Software Consulting, Inc. Coyote's Guide to IDL Programming: http://www.dfanning.com/ Sepore ma de ni thui. ("Perhaps thou speakest truth.") |
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