java 3d speed question - Java-Games
This is a discussion on java 3d speed question - Java-Games ; Hi,
I want to create a 3d 1st person shooter and am thinking about doing
it in java because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
...
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java 3d speed question
Hi,
I want to create a 3d 1st person shooter and am thinking about doing
it in java because it is cross platform and supports opengl. My
question is: can it be done speedwise and 3d-wise. In other words is
java currently fast enough to create a 25+ fps 3d 1st person shooter
with BOTS+AI, and how good/fast are the java 3d libs.
Thanks in advance for any replies.
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Re: java 3d speed question
> I want to create a 3d 1st person shooter and am thinking about doing
> it in java because it is cross platform and supports opengl. My
> question is: can it be done speedwise and 3d-wise. In other words is
> java currently fast enough to create a 25+ fps 3d 1st person shooter
> with BOTS+AI, and how good/fast are the java 3d libs.
I've done a raycast engine in www.processing.org which based on java:
http://www.andre-michelle.com/processing/raycaster
On most systems it runs very fast (> 50fps) - nonoptimized.
So it has demo status, but I think it have the power to complete a
raycasting with different heights, different tileaspect etc.
I don't know anything about java3d, cause I'm a frustrated flash coder, who
is just looking for more performance
)
Processing is a step for me to join java.
--
aM
http://www.andre-michelle.com
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Re: java 3d speed question
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Re: java 3d speed question
> BTW: If you are looking for more performance you might want to check
> out c++ (or delphi) and directx/opengl. I've done some things with it
> and i think that from a performance point of view it is almost the
> best you can get on a pc. And compared to java it is not much harder
> to learn.
But I need audience from the net browsers.
I think Java is installed on 80% webbrowsers. Thats ok to leave flash for a
fast game.
--
aM
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Re: java 3d speed question
Rick D. wrote:
> Hi,
>
> I want to create a 3d 1st person shooter and am thinking about doing
> it in java because it is cross platform and supports opengl. My
> question is: can it be done speedwise and 3d-wise. In other words is
> java currently fast enough to create a 25+ fps 3d 1st person shooter
> with BOTS+AI, and how good/fast are the java 3d libs.
>
> Thanks in advance for any replies.
>
Someone ported the Quake 2 engine to Java and then did some benchmarks.
The original C code got 245 frames per second on the test machine. The
Java code got 241 frames per second on the same test machine.
Screenshots at http://www.bytonic.de/html/screenshots.html
- Nebu
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