How to Display 16-bit grayscale - Java-Games

This is a discussion on How to Display 16-bit grayscale - Java-Games ; Im currently displaying a grayscale image (black and white) using 8 bits. I am able to display a nice gradient from black to white in 256 steps. video_buffer = (_uchar8)ddsd.lpSurface; video_buffer[ row * bytes_per_line + col] = RGB( col , ...

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How to Display 16-bit grayscale

  1. Default How to Display 16-bit grayscale

    Im currently displaying a grayscale image (black and white) using 8
    bits. I am able to display a nice gradient from black to white in 256
    steps.

    video_buffer = (_uchar8)ddsd.lpSurface;
    video_buffer[ row * bytes_per_line + col] = RGB( col , col, col); //Use
    the same value for red, green blue to get b&w

    Now, I would like to display another image (black & white grayscale)
    using 16 bits per pixel. How can I display a grayscale to go from pure
    black to pure white with 16 bits of resolution (2^16 steps)?

    I tried this, but it didnt work:
    video_buffer = (_ushort16)ddsd.lpSurface;
    video_buffer[ row * bytes_per_line + col] = _RGB16BIT( col , col, col);


  2. Default Re: How to Display 16-bit grayscale

    Aside from the fact that the eye cannot make the difference between
    more than lets say
    256-1024 shades of gray, there is no display hardware that can show
    more than 10 bit of color as far as I know. I've seen some time ago a
    commercial of a TV set that claimed 8 billion colors, but I believe is
    was just "smarketing".

    If you really need the extra detail, then you'll have to make use of
    normal colors instead of extra gray level. That may work if you want to
    display more detail of a x-ray, for example.


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