"Miss Elaine Eos" <Misc@*your-shoes*PlayNaked.com> wrote in message
> In article <email@example.com>,
> "L****a" <l****a@l****a.com> wrote:
> > Hello.
> > I am interested to know who people handle the lag problem in multiplayer
> > game.
> > When there is a server and 2 clients, let say one is ISDL, another is
> > connection,
> > like the following:
> > [ server ]
> > / \
> > / \
> > ClientA ClientB
> > (ISDL) (56K)
> > As ClientA and ClientB send/receive paclets at different speed,
> > how to ensure ClientA and ClientB obtaining the same game content?
> Because the SERVER sends the packets at the same time. And the
> server-packets are designed to fit well within (meaning "about half the
> size of") the "minimum necessary bandwidth" to play the game.
But there is also latency issues with modems, not just bandwidth. I guess
you could delay sending packets to higher bandwidth players so they "see"
the same game time, 100ms or so.