> Hi all
> I recently read a tutorial about 3DS Max exports to OpenGL platform.
> And I did it !
> But with just a BIG problem , here it is:
> my object modeled in Max has multiple textures , and when I export it
> creates just a
> *.3ds file , but where are textures file ( *.bmp files ) ?
> Well , I got that textures (bmp files ) on disk , but when I check if
> 3ds file got texture
> ( texture flag ) it says that 3ds file has no textures, and as a
> it renders just a one color shape ....
> So how could I export textures successfully ( any options must be set in
> Max ) ?
> Thanks in advance , and sorry for my terrible English.
This is a game design newsgroup, but if you're looking for a 3ds Max
newsgroup, there's "comp.graphics.packages.3dstudio." You might also want to
check out http://www.3dbuzz.com.
Aspiring game designer and music composer