storywriting not for the masses

This is a discussion on storywriting not for the masses within the Java-Games forums in Other Technologies category; Hi, I am working on a game with a friend. We do not want to sell the game, therefore it does not matter if it is not played by millions at all. Beside some (hopefully) fancy game ideas, I like to write a story. Unfortunately I am not a so talented author, therefore I thought to first read one more more books about Writing and Game Design. Currently I am reading, Chris Crawford's "On Game Design" and a book from Sol Stein about writing. That bad thig is - I do not like this two books. They constantly talk about ...

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  #1  
Old 08-20-2008, 12:23 PM
azraiyl@gmail.com
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Default storywriting not for the masses

Hi,

I am working on a game with a friend. We do not want to sell the game,
therefore it does not matter if it is not played by millions at all.
Beside some (hopefully) fancy game ideas, I like to write a story.
Unfortunately I am not a so talented author, therefore I thought to
first read one more more books about Writing and Game Design.
Currently I am reading, Chris Crawford's "On Game Design" and a book
from Sol Stein about writing.
That bad thig is - I do not like this two books. They constantly talk
about how to appeal the masses or more precisely how to appeal most
american people. But because money does not matter I do not care about
this. I personally think that the real great things on this world are
not appealing to anyone. e.g. Personally I like reading the platon
dialogs (e.g. Menon) in my opinion they are outstanding although most
people think they are nonsense or never read one. My question there
is: Are there any books about good storywriting that do not care about
the masses?

Thanks in advance for any tip, link, ...

Azraiyl
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  #2  
Old 08-21-2008, 03:35 PM
azraiyl@gmail.com
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Default Re: storywriting not for the masses

Thanks for your answer,

The word "good" is not appropriate in this context, sorry. I am
looking for
books where not every tenth sentence cares about what the casual
player or the
casual reader thinks or wants.
"think about what good story writing IS": sure I can try to do this on
my own,
but unfortunately im not a genius, and maybe there are others who
already have
written down their thoughts (sounds like I am to lazy to think at all
I know).
But maybe I am wrong at all. But do you think that e.g. while Goethe
was writing
"The Sorrows of Young Werther" he always was thinking about the
readers?
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  #3  
Old 08-21-2008, 05:33 PM
Enrico Colombini
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Default Re: storywriting not for the masses

azraiyl@gmail.com wrote:
> But maybe I am wrong at all. But do you think that e.g. while Goethe
> was writing "The Sorrows of Young Werther" he always was thinking about
> the readers?


I'm afraid your problem is unlikely to be solved by a book: after all,
the book must sell, so its writer must think in terms of mass appeal and
write what most of the readers ask for (especially in this
canned-culture historical period).
Besides, if the writer was *that* good at writing stories, s/he would
probably write novels instead of "how to write novels" books :-)

You can't learn a skill without trying it out. It's probably better to
go on your own (you'll make mistakes and learn from then), read a lot
(you already do that, I presume), ask for ideas in non-mainstream
circles (e.g. the text adventure community) and have a lot of patience.
You won't become like good old Johann Wolfgang, but you'll have fun.

Enrico
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