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#1
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| Hi, I am working on a game with a friend. We do not want to sell the game, therefore it does not matter if it is not played by millions at all. Beside some (hopefully) fancy game ideas, I like to write a story. Unfortunately I am not a so talented author, therefore I thought to first read one more more books about Writing and Game Design. Currently I am reading, Chris Crawford's "On Game Design" and a book from Sol Stein about writing. That bad thig is - I do not like this two books. They constantly talk about how to appeal the masses or more precisely how to appeal most american people. But because money does not matter I do not care about this. I personally think that the real great things on this world are not appealing to anyone. e.g. Personally I like reading the platon dialogs (e.g. Menon) in my opinion they are outstanding although most people think they are nonsense or never read one. My question there is: Are there any books about good storywriting that do not care about the masses? Thanks in advance for any tip, link, ... Azraiyl |
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#2
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| Thanks for your answer, The word "good" is not appropriate in this context, sorry. I am looking for books where not every tenth sentence cares about what the casual player or the casual reader thinks or wants. "think about what good story writing IS": sure I can try to do this on my own, but unfortunately im not a genius, and maybe there are others who already have written down their thoughts (sounds like I am to lazy to think at all I know). But maybe I am wrong at all. But do you think that e.g. while Goethe was writing "The Sorrows of Young Werther" he always was thinking about the readers? |
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#3
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| azraiyl@gmail.com wrote: > But maybe I am wrong at all. But do you think that e.g. while Goethe > was writing "The Sorrows of Young Werther" he always was thinking about > the readers? I'm afraid your problem is unlikely to be solved by a book: after all, the book must sell, so its writer must think in terms of mass appeal and write what most of the readers ask for (especially in this canned-culture historical period). Besides, if the writer was *that* good at writing stories, s/he would probably write novels instead of "how to write novels" books :-) You can't learn a skill without trying it out. It's probably better to go on your own (you'll make mistakes and learn from then), read a lot (you already do that, I presume), ask for ideas in non-mainstream circles (e.g. the text adventure community) and have a lot of patience. You won't become like good old Johann Wolfgang, but you'll have fun. Enrico |
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