Background image help

This is a discussion on Background image help within the Macromedia Fireworks forums in Adobe Tools category; I haven't used fireworks in a long while, and I can't figure out how to set an image as my background. Any help out there would be appreciated. Thanks Acromedian...

Go Back   Application Development Forum > Adobe Tools > Macromedia Fireworks

Object Mix

Register FAQ Calendar Search Today's Posts Mark Forums Read
  #1  
Old 09-09-2008, 10:01 AM
acromedian
Guest
 
Default Background image help

I haven't used fireworks in a long while, and I can't figure out how to set an image as my background.

Any help out there would be appreciated.

Thanks
Acromedian
Reply With Quote
  #2  
Old 09-09-2008, 11:32 AM
pixlor
Guest
 
Default Re: Background image help

[q]Originally posted by: acromedian
I haven't used fireworks in a long while, and I can't figure out how to set an
image as my background.

Any help out there would be appreciated.

Thanks
Acromedian[/q]
Set an image as a background to what?

If you want to set an image as a background to an HTML element, you don't use
a graphics program for that, you use either a Web development environment (such
as Dreamweaver) or a text editor (since HTML is text).



Reply With Quote
  #3  
Old 09-14-2008, 11:28 PM
acromedian
Guest
 
Default Re: Background image help

I have a image of a brick wall (swatch?). I want to set it as the background where it multiplies it and fills the entire canvas as a whole brick wall.

thanks for any info.
Reply With Quote
  #4  
Old 09-15-2008, 12:13 AM
pixlor
Guest
 
Default Re: Background image help

Ah. Sure...the term in Fireworks is texture. Search your Fireworks help file
for "texture." There should be an entry on adding a custom texture. For CS3,
the instructions are
[Q]Adding a custom texture
You can use bitmap files from Fireworks and other applications as textures.
You can apply textures from files with these formats: PNG, GIF, JPEG, BMP,
TIFF, and PICT (Macintosh only).

When you add a new texture, its name appears in the Texture Name pop-up menu.

To create a new texture from an external file:
1. With vector object properties displayed in the Property inspector, select
Other from either of the Texture Name pop-up menus.

2. Navigate to the bitmap file you want to use as the new texture, and click
Open.

The new texture is added to the Texture Name list in alphabetical order.

Help Resource Center


http://help.adobe.com/en_US/Firework...roke_fill_sf_3
8.html
[/Q]
To get the menu, you need to have a vector object selected. If you don't have
one, just make a rectangle and go from there. You won't be able to fill your
canvas, you'll have to make a vector rectangle the size of your canvas to fill,
anyway.

Hope that helps! (Oh...the link goes to the same info, for CS3. If you have a
different version, you should be able to link from there to the same info for
your version.)



Reply With Quote
Reply


Thread Tools
Display Modes


All times are GMT -5. The time now is 11:24 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
vB Ad Management by =RedTyger=

In an effort to better serve ads to our visitors, cookies are used on objectmix.com. For more information, check out our Privacy Policy.