How to import an asset file?

This is a discussion on How to import an asset file? within the Macromedia Fireworks forums in Adobe Tools category; Hi, I'm new to Fireworks and would appreciate some help from here. I have a .png file which collects useful icons that I may reuse, and I wonder how I can import it as an asset (or something else) that I can just drag any icon element in the .png to reuse. Is there a way to do this in Fireworks? When I try to open the .png file normally, I can't click on each icon element and use it as symbols. Thanks for any suggestion!...

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  #1  
Old 10-30-2008, 07:00 PM
RachelChi
Guest
 
Default How to import an asset file?

Hi,

I'm new to Fireworks and would appreciate some help from here. I have a .png
file which collects useful icons that I may reuse, and I wonder how I can
import it as an asset (or something else) that I can just drag any icon element
in the .png to reuse. Is there a way to do this in Fireworks? When I try to
open the .png file normally, I can't click on each icon element and use it as
symbols. Thanks for any suggestion!

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  #2  
Old 10-30-2008, 07:30 PM
heathrowe
Guest
 
Default Re: How to import a .png as an asset file?

IF all the icon elements are on there separate Layers, then:
- File > Export > Layers to Files option.
- Ensure 'Trim Images' is ticked.
- Change the 'Save In' location to C:\Program Files\Adobe\Adobe Fireworks
CS4\Configuration\Common Library\ folder
- Create a new folder in this Common Library folder
- Then Save.

All the Layered elements will be exported to this new folder.

Open Window > Common Library, hit the Refresh icon to the lower right of the
panel, and you should see your new folder collection. Double click this folder
to access your individual assets and then drag and drop to your document.

h

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  #3  
Old 10-30-2008, 10:03 PM
RachelChi
Guest
 
Default Re: How to import a .png as an asset file?

Thanks for your response heathrowe. I tried what you suggested and it didn't
work. I'm using CS3, and perhaps what I said was a little confusing - what I
have is a .png file that includes a number of UI elements that I want to reuse:
a search box, an OK button, a Cancel button, a scroll bar, etc. What I can't do
is to separate them as individual symbols that I can easily grab and drop. When
I open the .png file, I don't get layers and anything in the library, it's just
one image (although I'm pretty sure all individual icons used to be symbols).
is there a way I can easily get the symbols out of the .png?

Thanks again!

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  #4  
Old 10-30-2008, 10:12 PM
Linda Rathgeber
Guest
 
Default Re: How to import a .png as an asset file?

RachelChi wrote:
> Thanks for your response heathrowe. I tried what you suggested and it didn't
> work. I'm using CS3, and perhaps what I said was a little confusing - what I
> have is a .png file that includes a number of UI elements that I want to reuse:
> a search box, an OK button, a Cancel button, a scroll bar, etc. What I can't do
> is to separate them as individual symbols that I can easily grab and drop. When
> I open the .png file, I don't get layers and anything in the library, it's just
> one image (although I'm pretty sure all individual icons used to be symbols).
> is there a way I can easily get the symbols out of the .png?


Is the PNG file one that has been saved as editable, from Fireworks, or
has it been exported as a PNG file from Fireworks or another program,
like Photoshop?

--
Linda Rathgeber - Adobe Community Expert
http://www.adobe.com/communities/experts/members/8.html
--------------------------------------------------------------
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  #5  
Old 10-31-2008, 07:05 PM
Deaf Web Designer
Guest
 
Default Re: How to import a .png as an asset file?

RachelChi,

Many Fireworks users, particularly with new users, usually are confused about
..png files.

There are two kinds of PNG files. When you use Fireworks document, along with
different objects or layers as you build or create objects in the document and
you save that document file, Fireworks save native PNG file usually are very
large file.

Other PNG file, used for web use, you "export" or "save as" the Firework
document as png file for web use.

There is a big difference between those two.

Does that help, no?

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  #6  
Old 10-31-2008, 07:26 PM
Deaf Web Designer
Guest
 
Default Re: How to import a .png as an asset file?

RachelChi,

I apologize for not including this link, that leads you to Adobe Fireworks Developer Centre,

http://www.adobe.com/devnet/fireworks/

Again, hope that helps.


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  #7  
Old 10-31-2008, 08:24 PM
heathrowe
Guest
 
Default Re: How to import a .png as an asset file?

[q]Originally posted by: RachelChi
Thanks for your response heathrowe. I tried what you suggested and it didn't
work. I'm using CS3, and perhaps what I said was a little confusing - what I
have is a .png file that includes a number of UI elements that I want to reuse:
a search box, an OK button, a Cancel button, a scroll bar, etc. What I can't do
is to separate them as individual symbols that I can easily grab and drop. When
I open the .png file, I don't get layers and anything in the library, it's just
one image (although I'm pretty sure all individual icons used to be symbols).
is there a way I can easily get the symbols out of the .png?

Thanks again![/q]

Your welcome Rachel, though as Linda /Deaf Web Designer hints at, it's
possible you are no longer working with the original 'Layered' source file.
Without the individual Layers, the method I mention will not work on a 'flat'
file.

h

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  #8  
Old 11-04-2008, 06:35 AM
TodaysKing
Guest
 
Default Re: How to import a .png as an asset file?

[q]Originally posted by: Deaf Web Designer
RachelChi,

I apologize for not including this link, that leads you to Adobe Fireworks
Developer Centre,

http://www.adobe.com/devnet/fireworks/

Again, hope that helps.

[/q]

Thanks for the appropriate link, its really very appreciated.

http://www.nightsexblogs.com/ | http://www.officialxxxblog.com/ |
http://www.puresexblogs.com/ | http://www.wetbloglisting.com/

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  #9  
Old 11-06-2008, 07:11 PM
jcbluesman
Guest
 
Default Re: How to import a .png as an asset file?

Rachel, it sounds like you do have a flat file and those objects aren't really
separate from one another. Do you have access to Photoshop (assuming you know
how to use it) that you could use to make each one of them an individual file?
I think that would solve your problem.

Jim

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