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#101
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| I wrote: >>>>First, the ARB embraced the extension mechanism before DirectX was >>>>even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>something you didn't like, now would you? The extension mechanism >>>>was used way back in OpenGL 1.0 days -- even Microsoft used it! WTH replied: >> >>>Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>OpenGL don't seem to understand the difference between extensions >>>during (for example) 1992-1997. I responded: >>I'm certainly not a "relative newcomer to OpenGL" -- I was part of the >>Digital team working on OpenGL before 1.0. >> >>I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>version certainly supports extensions -- >> >>GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >> >>Note that this already uses the EXT code. > > WTH continued: > I'm unsure as to your purpose in telling me that 1.1 had extensions... Did > someone claim something different? As for extensions prior to 1.1, did > someone claim that nobody had extensions to OpenGL then? I was responding to you -- "Not in the OpenGL 1.0 days they didn't." -- see quoted lines above. WTH continued: > ARB extensions are generated by individual hardware vendors and then > accepted more broadly? Funny, I thought ARB extensions were hardware vendor > extensions that were voted on by the board in order to 'bless them' as 'ARB > extensions'... Exactly -- I just expressed it as an informal process rather than the formal voting. The threshold for approval was fairly low since there was no need for everyone to implement them. == Andy V |
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#102
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| I wrote: >>>>First, the ARB embraced the extension mechanism before DirectX was >>>>even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>something you didn't like, now would you? The extension mechanism >>>>was used way back in OpenGL 1.0 days -- even Microsoft used it! WTH replied: >> >>>Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>OpenGL don't seem to understand the difference between extensions >>>during (for example) 1992-1997. I responded: >>I'm certainly not a "relative newcomer to OpenGL" -- I was part of the >>Digital team working on OpenGL before 1.0. >> >>I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>version certainly supports extensions -- >> >>GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >> >>Note that this already uses the EXT code. > > WTH continued: > I'm unsure as to your purpose in telling me that 1.1 had extensions... Did > someone claim something different? As for extensions prior to 1.1, did > someone claim that nobody had extensions to OpenGL then? I was responding to you -- "Not in the OpenGL 1.0 days they didn't." -- see quoted lines above. WTH continued: > ARB extensions are generated by individual hardware vendors and then > accepted more broadly? Funny, I thought ARB extensions were hardware vendor > extensions that were voted on by the board in order to 'bless them' as 'ARB > extensions'... Exactly -- I just expressed it as an informal process rather than the formal voting. The threshold for approval was fairly low since there was no need for everyone to implement them. == Andy V |
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#103
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| I wrote: >>>>First, the ARB embraced the extension mechanism before DirectX was >>>>even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>something you didn't like, now would you? The extension mechanism >>>>was used way back in OpenGL 1.0 days -- even Microsoft used it! WTH replied: >> >>>Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>OpenGL don't seem to understand the difference between extensions >>>during (for example) 1992-1997. I responded: >>I'm certainly not a "relative newcomer to OpenGL" -- I was part of the >>Digital team working on OpenGL before 1.0. >> >>I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>version certainly supports extensions -- >> >>GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >> >>Note that this already uses the EXT code. > > WTH continued: > I'm unsure as to your purpose in telling me that 1.1 had extensions... Did > someone claim something different? As for extensions prior to 1.1, did > someone claim that nobody had extensions to OpenGL then? I was responding to you -- "Not in the OpenGL 1.0 days they didn't." -- see quoted lines above. WTH continued: > ARB extensions are generated by individual hardware vendors and then > accepted more broadly? Funny, I thought ARB extensions were hardware vendor > extensions that were voted on by the board in order to 'bless them' as 'ARB > extensions'... Exactly -- I just expressed it as an informal process rather than the formal voting. The threshold for approval was fairly low since there was no need for everyone to implement them. == Andy V |
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#104
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| Andy V <nobody@nowhere.net> loquated like no one had ever loquated before with: > I wrote: > >>>>> First, the ARB embraced the extension mechanism before DirectX was >>>>> even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>> something you didn't like, now would you? The extension mechanism >>>>> was used way back in OpenGL 1.0 days -- even Microsoft used it! > > WTH replied: >>> >>>> Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>> OpenGL don't seem to understand the difference between extensions >>>> during (for example) 1992-1997. > > I responded: > >>> I'm certainly not a "relative newcomer to OpenGL" -- I was part of >>> the Digital team working on OpenGL before 1.0. >>> >>> I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>> version certainly supports extensions -- >>> >>> GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >>> >>> Note that this already uses the EXT code. >> >> > WTH continued: >> I'm unsure as to your purpose in telling me that 1.1 had >> extensions... Did someone claim something different? As for >> extensions prior to 1.1, did someone claim that nobody had >> extensions to OpenGL then? > > I was responding to you -- "Not in the OpenGL 1.0 days they didn't." > -- see quoted lines above. That still doesn't answer the question. You post about extensions existing in the Microsoft implementation in 1.1, I said that they weren't used in Microsoft's 1.0 implementation. How does your statement affect that one? > WTH continued: > >> ARB extensions are generated by individual hardware vendors and then >> accepted more broadly? Funny, I thought ARB extensions were >> hardware vendor extensions that were voted on by the board in order >> to 'bless them' as 'ARB extensions'... > > Exactly -- I just expressed it as an informal process rather than the > formal voting. The threshold for approval was fairly low since there > was no need for everyone to implement them. The problem being that it IS a formal process to become an ARB extension. WTH |
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#105
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| Andy V <nobody@nowhere.net> loquated like no one had ever loquated before with: > I wrote: > >>>>> First, the ARB embraced the extension mechanism before DirectX was >>>>> even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>> something you didn't like, now would you? The extension mechanism >>>>> was used way back in OpenGL 1.0 days -- even Microsoft used it! > > WTH replied: >>> >>>> Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>> OpenGL don't seem to understand the difference between extensions >>>> during (for example) 1992-1997. > > I responded: > >>> I'm certainly not a "relative newcomer to OpenGL" -- I was part of >>> the Digital team working on OpenGL before 1.0. >>> >>> I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>> version certainly supports extensions -- >>> >>> GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >>> >>> Note that this already uses the EXT code. >> >> > WTH continued: >> I'm unsure as to your purpose in telling me that 1.1 had >> extensions... Did someone claim something different? As for >> extensions prior to 1.1, did someone claim that nobody had >> extensions to OpenGL then? > > I was responding to you -- "Not in the OpenGL 1.0 days they didn't." > -- see quoted lines above. That still doesn't answer the question. You post about extensions existing in the Microsoft implementation in 1.1, I said that they weren't used in Microsoft's 1.0 implementation. How does your statement affect that one? > WTH continued: > >> ARB extensions are generated by individual hardware vendors and then >> accepted more broadly? Funny, I thought ARB extensions were >> hardware vendor extensions that were voted on by the board in order >> to 'bless them' as 'ARB extensions'... > > Exactly -- I just expressed it as an informal process rather than the > formal voting. The threshold for approval was fairly low since there > was no need for everyone to implement them. The problem being that it IS a formal process to become an ARB extension. WTH |
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#106
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| Andy V <nobody@nowhere.net> loquated like no one had ever loquated before with: > I wrote: > >>>>> First, the ARB embraced the extension mechanism before DirectX was >>>>> even Direct IX :-). As for liking it, you wouldn't want to embrace >>>>> something you didn't like, now would you? The extension mechanism >>>>> was used way back in OpenGL 1.0 days -- even Microsoft used it! > > WTH replied: >>> >>>> Not in the OpenGL 1.0 days they didn't. Relative newcomers to >>>> OpenGL don't seem to understand the difference between extensions >>>> during (for example) 1992-1997. > > I responded: > >>> I'm certainly not a "relative newcomer to OpenGL" -- I was part of >>> the Digital team working on OpenGL before 1.0. >>> >>> I don't have access to a 1.0 Microsoft implementation, but the 1.1 >>> version certainly supports extensions -- >>> >>> GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture >>> >>> Note that this already uses the EXT code. >> >> > WTH continued: >> I'm unsure as to your purpose in telling me that 1.1 had >> extensions... Did someone claim something different? As for >> extensions prior to 1.1, did someone claim that nobody had >> extensions to OpenGL then? > > I was responding to you -- "Not in the OpenGL 1.0 days they didn't." > -- see quoted lines above. That still doesn't answer the question. You post about extensions existing in the Microsoft implementation in 1.1, I said that they weren't used in Microsoft's 1.0 implementation. How does your statement affect that one? > WTH continued: > >> ARB extensions are generated by individual hardware vendors and then >> accepted more broadly? Funny, I thought ARB extensions were >> hardware vendor extensions that were voted on by the board in order >> to 'bless them' as 'ARB extensions'... > > Exactly -- I just expressed it as an informal process rather than the > formal voting. The threshold for approval was fairly low since there > was no need for everyone to implement them. The problem being that it IS a formal process to become an ARB extension. WTH |
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#107
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| Phil Frisbie, Jr. <phil@hawksoft.com> loquated like no one had ever loquated before with: > WTH wrote: > <snip> >> I respect, if disagree with, your opinion Phil. > > I totally agree with you WTH! > >> WTH ![]() lol |
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#108
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| Phil Frisbie, Jr. <phil@hawksoft.com> loquated like no one had ever loquated before with: > WTH wrote: > <snip> >> I respect, if disagree with, your opinion Phil. > > I totally agree with you WTH! > >> WTH ![]() lol |
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#109
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| Phil Frisbie, Jr. <phil@hawksoft.com> loquated like no one had ever loquated before with: > WTH wrote: > <snip> >> I respect, if disagree with, your opinion Phil. > > I totally agree with you WTH! > >> WTH ![]() lol |
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#110
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| WTH wrote: > That still doesn't answer the question. You post about extensions existing > in the Microsoft implementation in 1.1, I said that they weren't used in > Microsoft's 1.0 implementation. How does your statement affect that one? Consulting another source -- the OpenGL spec -- the appendices for 1.1 talk about the extensions that have been approved to move into the core for 1.1. > The problem being that it IS a formal process to become an ARB extension. True, but not particularly important. ALL extensions come from the same wellsprings of inspiration; some are adopted by multiple vendors, some are approved by the ARB as either EXT or ARB. The extension mechanism hasn't changed. -- Andy V |
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