Best C++ game programming book recommendations - Other Technologies

This is a discussion on Best C++ game programming book recommendations - Other Technologies ; WTH wrote: >>>The wombat is a perfect example. To some there should be a class which >>>enforces sleep on wombats, to others, wombats are quite capable of > > deciding > >>>on their own how long they should sleep. Never ...

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Best C++ game programming book recommendations

  1. Default Re: Best C++ game programming book recommendations

    WTH wrote:

    >>>The wombat is a perfect example. To some there should be a class which
    >>>enforces sleep on wombats, to others, wombats are quite capable of

    >
    > deciding
    >
    >>>on their own how long they should sleep. Never the twain shall meet.

    >>
    >>Well, the twain can meet with:

    >
    >
    > I meant meet philosophically you trouble maker ...




    >>For my aprt, I'm quite prepared to accept that this is just a matter of
    >>taste. It doesn't mean that its worthless to discuss though - it can be
    >>usefull to see past what you thought "was just obvious" and to expose
    >>your aesthetic prejudices behind your decisions.

    >
    >
    > Indeed. Threads like this are a great 'sharpener' for your personal
    > interpretations on OOA/D/P. When they get to this point though, people need
    > to just agree to disagree. You can't make someone see things your way,
    > especially when they're dead set against doing that irregardless of whether
    > you're right or wrong.


    Yes. As soon as you recognise that you have wandered into the area of
    "taste" you need to realise that you're done (unless you can get someone
    else to accept your intuitions - which is seldom the case if they're
    arguing a different line on a moral/aesthetic issue in the first place)


  2. Default Re: Best C++ game programming book recommendations


    > I don't see why this should be the case. In C++, you can put all of the
    > elements of the namespace in a single file.


    In theory, yes. In practice they're usually distributed. In addition,
    with namespaces you cannot guarantee encapsulation in the sense of
    marking out a bounds to the functionality as any new code can
    arbitrarily extend the namespace. Therefore your 'encapsulation' is
    arbitrarily bound and you can offer no real guard or bounds (which are
    concepts which are bound up in what I think "encapsulation" means)

    > In Java you can't


    Oooh! You bully!

    , which is why
    > you often find Java classes being abused as namespaces (to the detriment of
    > encapsulation).


    Case in point?


  3. Default Re: Best C++ game programming book recommendations

    In article <_aM0c.5176$rb.63636@news.indigo.ie>, gerryq@indigo.ie
    says...
    > [...]
    > What is that 0.5, sitting out among the global functions? Why it's a
    > variable telling Wombat how long to nap for!


    Um, no Gerry, 0.5 would be a constant, not a variable.


    > This is not encapsulation, it's the opposite of encapsulation!


    Meyers makes it clear that "nap" belongs to the _convenience_ functions
    commonly used by Wombat clients. Napping is not a core function of a
    Wombat; sleeping for a specified amount of time is. Why should
    any and all convenience functions be encapsulated?


    > Wombats have an ability to nap, and the variable saying how long
    > they should nap for ought to be encapsulated inside Wombat.


    No, at the core, Wombats have an ability to _sleep_ for some
    specified amount of time. Meyers example is that many (but not
    all) Wombat clients sleep for 0.5 thus adding the convenience
    function "nap" for this. nap should not be added to the class,
    because its a convenience function that does not need private
    access to the Wombat state.

    To make the point ridiculously clear, say you have a program
    with 100 individual Wombat clients. You identify 10000 different
    subsets of these clients, 10 clients each, with each subset
    using some core class functions (say eat and sleep) in a
    particular way, similar to nap using sleep(0.5).

    We now have the option of either a) adding 10000 convenience
    functions to the Wombat class interface (which is the implication
    of the position you are arguing for) or b) adding 10000 convenience
    functions to a namespace outside the Wombat class (which is what
    Meyers is saying). Do you really think the former is better
    encapsulation?


    BTW, here's another C++ expert chiming in on the issue:

    http://www.gotw.ca/gotw/084.htm

    I guess he's gone "mad" too, right? (Since he agrees with
    Meyers and Alexandrescu.)

    Also, you might want to read this article of Alexandrescu's,
    as I think it better states what he stands for (and contains
    his interpretation of Meyers' article):

    http://groups.google.com/groups?selm....supernews.com



    Christer Ericson
    Sony Computer Entertainment, Santa Monica

  4. Default Re: Best C++ game programming book recommendations

    Peter Ashford wrote:

    > > In Java you can't

    >
    > Oooh! You bully!
    >
    > > ..., which is why
    > > you often find Java classes being abused as namespaces (to the
    > > detriment of
    > > encapsulation).

    >
    > Case in point?


    I would think that Java packages would be the appropriate construct for
    this role, no?

    --
    __ Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/
    / \ San Jose, CA, USA && 37 20 N 121 53 W && &tSftDotIotE
    \__/ You are in the music / In the man's car next to me
    -- Sade

  5. Default Re: Best C++ game programming book recommendations

    Erik Max Francis wrote:

    > Peter Ashford wrote:
    >
    >
    >>>In Java you can't

    >>
    >>Oooh! You bully!
    >>
    >>
    >>>..., which is why
    >>>you often find Java classes being abused as namespaces (to the
    >>>detriment of
    >>>encapsulation).

    >>
    >>Case in point?

    >
    >
    > I would think that Java packages would be the appropriate construct for
    > this role, no?
    >


    Are you saying that Java packages are being abused as namespaces, or
    disagreeing with Rainer?


  6. Default Re: Best C++ game programming book recommendations

    Peter Ashford wrote:
    > Yes. As soon as you recognise that you have wandered into the area of
    > "taste" you need to realise that you're done (unless you can get
    > someone
    > else to accept your intuitions - which is seldom the case if they're
    > arguing a different line on a moral/aesthetic issue in the first
    > place)


    Scott Meyers' and Andrei Alexandrescu's arguments against member functions
    are based on technical merit, not "taste". If your sole argument against
    them is based on taste, then you're being irrational.


    --
    Rainer Deyke - rainerd@eldwood.com - http://eldwood.com



  7. Default Re: Best C++ game programming book recommendations

    Erik Max Francis wrote:
    > I would think that Java packages would be the appropriate construct
    > for this role, no?


    Unfortunately Java packages can only contain classes, not functions or
    constants.


    --
    Rainer Deyke - rainerd@eldwood.com - http://eldwood.com



  8. Default Re: Best C++ game programming book recommendations

    Peter Ashford wrote:
    >> I don't see why this should be the case. In C++, you can put all of
    >> the elements of the namespace in a single file.

    >
    > In theory, yes. In practice they're usually distributed.


    In practice, people do all sorts of silly things. That's not much of an
    argument.

    > In
    > addition,
    > with namespaces you cannot guarantee encapsulation in the sense of
    > marking out a bounds to the functionality as any new code can
    > arbitrarily extend the namespace.


    Since we're talking about convenience functions, that's hardly a
    disadvantage. Let's say we want wombats to be able to take a longer nap.

    namespace wombats {

    void long_nap(wombat& w)
    {
    w.sleep(0.75);
    }

    }

    > Therefore your 'encapsulation' is
    > arbitrarily bound and you can offer no real guard or bounds (which are
    > concepts which are bound up in what I think "encapsulation" means)


    Once again, you are confusing the concepts of grouped functionality and
    encapsulation. Namespaces offer the former; classes should focus on the
    latter. Changes to the implementation of wombat have no effect on other
    members of the wombats namespace because they are encapsulated in the wombat
    class. Therefore there is no need to protect the wombats namespace from
    further additions.


    --
    Rainer Deyke - rainerd@eldwood.com - http://eldwood.com



  9. Default Re: Best C++ game programming book recommendations

    Rainer Deyke wrote:

    > Peter Ashford wrote:
    >
    >>Yes. As soon as you recognise that you have wandered into the area of
    >>"taste" you need to realise that you're done (unless you can get
    >>someone
    >>else to accept your intuitions - which is seldom the case if they're
    >>arguing a different line on a moral/aesthetic issue in the first
    >>place)

    >
    >
    > Scott Meyers' and Andrei Alexandrescu's arguments against member functions
    > are based on technical merit, not "taste". If your sole argument against
    > them is based on taste, then you're being irrational.


    Dont get personal Rainer.


  10. Default Re: Best C++ game programming book recommendations

    Rainer Deyke wrote:

    > Erik Max Francis wrote:
    >
    >>I would think that Java packages would be the appropriate construct
    >>for this role, no?

    >
    >
    > Unfortunately Java packages can only contain classes, not functions or
    > constants.
    >
    >


    Constants in Java always have a class scope, so constants *can* be
    included in packages, and obviously they won't include functions since
    Java does not have global functions. Also, given that the whole debate
    is about the need for external functions, you're begging the question by
    excluding Java packages as a solution on the basis on not including
    external functions.


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