Re: rand() v. rand(0.1) ? : RUBY
This is a discussion on Re: rand() v. rand(0.1) ? within the RUBY forums in Programming Languages category; Hi, In message "Re: rand() v. rand(0.1) ?" on Sat, 15 Sep 2007 20:35:37 +0900, Chad Perrin <perrin @ apotheon.com> writes: |Speaking of which . . . obviously rand() doesn't produce a truly random |number, but it's reasonably close for some purposes. I'm curious about |just how far off it is, though -- because I'm curious about how |appropriate it is to use to simulate dice-rolling for gaming software (in |the "roleplaying game" sense of the term "gaming") in Ruby's |implementation. It uses Mersenne Twister algorithm which has a period of 2**19937-1. matz....
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| In message "Re: rand() v. rand(0.1) ?" on Sat, 15 Sep 2007 20:35:37 +0900, Chad Perrin <perrin@apotheon.com> writes: |Speaking of which . . . obviously rand() doesn't produce a truly random |number, but it's reasonably close for some purposes. I'm curious about |just how far off it is, though -- because I'm curious about how |appropriate it is to use to simulate dice-rolling for gaming software (in |the "roleplaying game" sense of the term "gaming") in Ruby's |implementation. It uses Mersenne Twister algorithm which has a period of 2**19937-1. matz. |
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