Laws of Smalltalk Programming - Smalltalk
This is a discussion on Laws of Smalltalk Programming - Smalltalk ; Laws of Smalltalk Programming
Any given Smalltalk program, when running, has to be migrated either to
..NET or JAVA.
Laws of Smalltalk Programming, I
Any software development in other languages cost at least 3x more.
Laws of Smalltalk Programming, II
...
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Laws of Smalltalk Programming
Laws of Smalltalk Programming
Any given Smalltalk program, when running, has to be migrated either to
..NET or JAVA.
Laws of Smalltalk Programming, I
Any software development in other languages cost at least 3x more.
Laws of Smalltalk Programming, II
If a program is useful, it will have to be changed.
Laws of Smalltalk Programming, III
If a program is useless, it will have to be documented.
Laws of Smalltalk Programming, IV
Double the number of programmers and you double the development time and
quadruple the development costs.
Laws of Smalltalk Programming, V
If a program works properly, unit tests have to be added.
Laws of Smalltalk Programming, VI
Program complexity grows until it exceeds the capabilities of the
programmers who must maintain it.
Laws of Smalltalk Programming, VII
In any team you will find at least one programmer, who produces more
bugs than he removes.
Laws of Smalltalk Programming, VIII
Undetectable errors are infinite in variety, in contrast to detectable
errors, which by definition are limited.
Laws of Smalltalk Programming, IX
Add only one unexperienced, imperative programmer to a smalltalk project
and you double development time.
Laws of Smalltalk Programming, X
Have fun, Guido Stepken
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Re: Laws of Smalltalk Programming
The title is off, it surely has to have 'Enterprise' or such in it to
fit these laws.
I would like to propose
Teach a non-technical domain expert Smalltalk and your development time
halves.
Laws of Smalltalk Programming, XI
You know the project is nearly finished when you gain functionality by
removing large swaths of code.
Laws of Smalltalk Programming, XII
R
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Guido Stepken wrote:
> Laws of Smalltalk Programming
>
> Any given Smalltalk program, when running, has to be migrated either to
> .NET or JAVA.
> Laws of Smalltalk Programming, I
>
> Any software development in other languages cost at least 3x more.
> Laws of Smalltalk Programming, II
>
> If a program is useful, it will have to be changed.
> Laws of Smalltalk Programming, III
>
> If a program is useless, it will have to be documented.
> Laws of Smalltalk Programming, IV
>
> Double the number of programmers and you double the development time and
> quadruple the development costs.
> Laws of Smalltalk Programming, V
>
> If a program works properly, unit tests have to be added.
> Laws of Smalltalk Programming, VI
>
> Program complexity grows until it exceeds the capabilities of the
> programmers who must maintain it.
> Laws of Smalltalk Programming, VII
>
> In any team you will find at least one programmer, who produces more
> bugs than he removes.
> Laws of Smalltalk Programming, VIII
>
> Undetectable errors are infinite in variety, in contrast to detectable
> errors, which by definition are limited.
> Laws of Smalltalk Programming, IX
>
> Add only one unexperienced, imperative programmer to a smalltalk project
> and you double development time.
> Laws of Smalltalk Programming, X
>
> Have fun, Guido Stepken
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Re: Laws of Smalltalk Programming
On Nov 3, 10:00 pm, Guido Stepken <step...@web.de> wrote:
> Laws of Smalltalk Programming
>
> In any team you will find at least one programmer, who produces more
> bugs than he removes.
> Laws of Smalltalk Programming, VIII
Especially true if there is only one programmer on the team.
Mike
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Re: Laws of Smalltalk Programming
Reinout Heeck schrieb:
>
> The title is off, it surely has to have 'Enterprise' or such in it to
> fit these laws.
>
>
> I would like to propose
>
>
> Teach a non-technical domain expert Smalltalk and your development time
> halves.
> Laws of Smalltalk Programming, XI
>
>
> You know the project is nearly finished when you gain functionality by
> removing large swaths of code.
> Laws of Smalltalk Programming, XII
>
Me stupido ... sorry i forgot ... agreed!
Any other ideas?
Have fun, Guido Stepken
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