How Expensive is X3D Scene Graph? - vrml

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How Expensive is X3D Scene Graph?

  1. Default How Expensive is X3D Scene Graph?

    Hi there,

    Does anybody know how expensive it is to add nodes to X3D scene graphs?
    For e

  2. Default Re: How Expensive is X3D Scene Graph?

    Hi there,

    Does anybody know how expensive it is to add nodes to X3D scene graphs?
    For example, I would like to know how feasible it is to add new objects
    to the scene, and remove objects. Can scene graphs even be manipulated
    after they have been read from a .wrl or .xml file? I would like to know
    if you can move geometry without the need for pre-defined ROUTES.

    An example might be a vehicle or something that moves around a scene.

    Is there anything to do with X3D that is not a good idea from a
    cost-point-of view? Anybody know any good URLs?

    Thanks

    Dan Garland

  3. Default Re: How Expensive is X3D Scene Graph?

    > Does anybody know how expensive it is to add nodes to X3D scene graphs?

    If you add nodes, that would not be rendered, i think it isn't that
    expensive 8-)

    > For example, I would like to know how feasible it is to add new objects
    > to the scene, and remove objects.


    Yes, this is possible. You should have a Node with a MFNode Field in your
    world (e.g. use addChildren from Transform or Group).

    > Can scene graphs even be manipulated
    > after they have been read from a .wrl or .xml file?


    Yes.

    > I would like to know
    > if you can move geometry without the need for pre-defined ROUTES.


    If you set directOutput in a script, you can manipulate the scenegraph
    without ROUTEs.

    > Is there anything to do with X3D that is not a good idea from a
    > cost-point-of view?


    There are zillions of things, which are not a good idea in realtime
    3D rendering in a cost-point-of view 8-)

    so long
    MUFTI
    --
    A number of the Windows-based application programming interfaces (APIs) that
    are documented as accepting only a module handle are defined incorrectly.
    (aus einer M$Windows Dokumentation)

  4. Default Re: How Expensive is X3D Scene Graph?

    Thanks for the pointers.

    Is it possible to create a scene graph, and then as and when it changes
    communicate these changes over a network link? (you might suspect what i'm
    trying to do here )

    Can more than one browser view a world simultaneously? I'd like it so a
    movement in one would update in another.

    Any thoughts?

    Dan

  5. Default Re: How Expensive is X3D Scene Graph?

    > Is it possible to create a scene graph, and then as and when it changes
    > communicate these changes over a network link? (you might suspect what i'm
    > trying to do here )


    Sure, why not ?
    You have only have to communicate the changes by yourself...

    > Can more than one browser view a world simultaneously? I'd like it so a
    > movement in one would update in another.


    There are a few of this programs, even for the old VRML97 standard, e.g.
    Deep Matrix. Blax(x)un also sells such a program. A matching open source
    program is VNet:

    http://www.csclub.uwaterloo.ca/u/sfwhite/vnet/
    http://tecfa.unige.ch/vrml/vnet/

    so long
    MUFTI
    --
    Englisch: Deutsch:
    collator die Zusammentragmaschine
    to collateralize [finan.] lombardieren
    (von dict.leo.org)

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