navigation tool examples (please) - vrml

This is a discussion on navigation tool examples (please) - vrml ; Over the years my colleagues and I have used a number of different software products on Windows/Unix to view 3D earth-science data. Typically, these products work in the VRML-equivalent of "EXAMINE" mode and are, from my perspective, invariably much easier ...

+ Reply to Thread
Results 1 to 2 of 2

navigation tool examples (please)

  1. Default navigation tool examples (please)

    Over the years my colleagues and I have used a number of different
    software products on Windows/Unix to view 3D earth-science data.
    Typically, these products work in the VRML-equivalent of "EXAMINE" mode
    and are, from my perspective, invariably much easier to use and more
    intuitive than mine and other projects I've seen developed in VRML (and
    viewed with CosmoPlayer, Contact, or Cortona). Between the 3 of these,
    Cosmo is by far the easiest/most-intuitive for me. When i bring up my
    data in Cosmo, the axis of rotation is stable and is generally in the
    center of the object. In Contact, however, when i rotate a model a few
    times, the axis-o-r changes and navigation becomes increasingly
    difficult... (btw- all my vrml projects are in examine mode).
    Sometimes I'll create a few viewpoints for a model: from some of these
    viewpoints, the axis-of-rotation will be the center of the model, but
    for other the aor is elsewhere. Again, Cosmo is much better in the
    respect than either Contact or Cortona.


    so, my request: ideas for and/or examples of VRML worlds in Examine
    mode that employ custom (and preferably 2.0 compliant) navigation tools.

    many thanks,
    john


  2. Default Re: navigation tool examples (please)


    Hi John,

    Have an example for you, though not one that you can readily access
    online. It is a custom navigation scheme implemented in Java and
    interfaced to the browser via the SAI. To my knowledge, the only Java
    SAI capable browser is Xj3D.

    Briefly....

    I refer to the navigation mode as 'globe mode' since the navigation of
    the model from the main user interface is much like you would experience
    by spinning or tilting a globe.

    The middle two controls on the toolbar in this screen shot:

    http://warudo.home.comcast.net/snaps...satellites.jpg

    show the main user interface. The position and orientation of the
    viewpoint are separately controlled. The position is controlled by
    longitude/latitude/elevation in an ellipsoidal frame of reference, or
    longitude/latitude/radius in a spherical frame of reference. The
    orientation is controlled by horizontal coordinates (azimuth/altitude).

    There are additional modules to the system. There is functionality for
    animating viewpoints, both position and orientation, along great
    circles. There are modules for position and orientation animation for
    tracking objects in motion (e.g. satellites, planets) - or to remain
    focused on fixed positions while the viewpoint is in motion.

    If any of this is of interest, contact me. Happy to share either
    knowledge or code.

    -Rex

    John Andrews wrote:

    >Over the years my colleagues and I have used a number of different
    >software products on Windows/Unix to view 3D earth-science data.
    >Typically, these products work in the VRML-equivalent of "EXAMINE" mode
    >and are, from my perspective, invariably much easier to use and more
    >intuitive than mine and other projects I've seen developed in VRML (and
    >viewed with CosmoPlayer, Contact, or Cortona). Between the 3 of these,
    >Cosmo is by far the easiest/most-intuitive for me. When i bring up my
    >data in Cosmo, the axis of rotation is stable and is generally in the
    >center of the object. In Contact, however, when i rotate a model a few
    >times, the axis-o-r changes and navigation becomes increasingly
    >difficult... (btw- all my vrml projects are in examine mode).
    >Sometimes I'll create a few viewpoints for a model: from some of these
    >viewpoints, the axis-of-rotation will be the center of the model, but
    >for other the aor is elsewhere. Again, Cosmo is much better in the
    >respect than either Contact or Cortona.
    >
    >
    >so, my request: ideas for and/or examples of VRML worlds in Examine
    >mode that employ custom (and preferably 2.0 compliant) navigation tools.
    >
    >many thanks,
    >john
    >
    >





+ Reply to Thread

Similar Threads

  1. Vista - Wacom tablet, Line Tool, Pen Tool has terrible performance
    By Application Development in forum Adobe Photoshop
    Replies: 8
    Last Post: 03-08-2009, 08:20 PM
  2. Making Pen Tool more like the Path Tool in Photoshop
    By Application Development in forum Adobe illustrator
    Replies: 3
    Last Post: 08-06-2007, 05:02 PM
  3. Web Navigation Drawing Tool
    By Application Development in forum Javascript
    Replies: 0
    Last Post: 05-01-2007, 10:36 AM
  4. Touchup Object Tool FRUSTRATION - Tool Behavior Issue
    By Application Development in forum Adobe Acrobat
    Replies: 0
    Last Post: 01-07-2007, 01:16 AM
  5. How to stop Move tool from switching to the Transform tool
    By Application Development in forum Adobe Photoshop
    Replies: 2
    Last Post: 05-25-2005, 10:53 AM