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Basic Human : vrml

This is a discussion on Basic Human within the vrml forums in Programming Languages category; Hi, Does anybody have a basic human (source code)? I want to develop a human just using basic shapes e.g. sphere for head, cylinder for body, cylinders for arms etc. If somebody has source code for this it would be great as I can build on it then. I am still kind of unfamiliar with positioning etc but I can reverse engineer an already completed world if anybody can help with that. gf...


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  #1  
Old 10-20-2008, 03:42 PM
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Default Basic Human

Hi,

Does anybody have a basic human (source code)? I want to develop a
human just using basic shapes e.g. sphere for head, cylinder for body,
cylinders for arms etc.

If somebody has source code for this it would be great as I can build
on it then. I am still kind of unfamiliar with positioning etc but I
can reverse engineer an already completed world if anybody can help
with that.

gf
  #2  
Old 10-22-2008, 12:31 AM
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Default Re: Basic Human

> Does anybody have a basic human

http://www.web3d.org/x3d/specificati...nsAndLOAs.html

has code for a 'standard' skeleton. You can add features to that.

http://www.web3d.org/x3d/content/exa...ion/index.html

has some examples. Others are at:

http://www.ballreich.net/vrml/h-anim...-examples.html

I am working on this one

http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv

http://www.hypermultimedia.com/x3d/h...ancyAnims2.txt

Good Luck and Best Regards,
Joe



  #3  
Old 10-28-2008, 10:12 AM
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Default Re: Basic Human

> > Does anybody have a basic human

> has some examples.


Some of the examples are legally unusable: e.g.

http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl

| WorldInfo {
| title "Nancy - an H-Anim compliant avatar by 3Name3D"
| info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
| }

> I am working on this one


> http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv


| WorldInfo { # Animations from Nancy used here
| title "Nancy - an H-Anim compliant avatar by 3Name3D"
| info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
| }

BTW: Are you "3Name3D / Yglesias Wallock Divekar, Inc." ?

so long
MUFTI
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  #4  
Old 10-28-2008, 01:59 PM
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Default Re: Basic Human


>> > Does anybody have a basic human

>
>> (h-anim.org) has some examples.

>
> Some of the examples are legally unusable: e.g.
>
> http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl
>
> | WorldInfo {
> | title "Nancy - an H-Anim compliant avatar by 3Name3D"
> | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
> | }


There are a couple of worldinfos in the scene I listed. Thanks to Nancy, but
I did not use that character here. The topical one might be the second one
you quoted.

>
>> I am working on this one

>
>> http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv

>
> | WorldInfo { # Animations from Nancy used here
> | title "Nancy - an H-Anim compliant avatar by 3Name3D"
> | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
> | }


So, as you can easily see, the model is completly different and maybe even
unique but within the spec, I think.

I did just go ahead and use big parts of the text button display and
definately use the existing animations as a basis.

I think I justified showing an earlier version of this using the exact
Yglesias animations from Nancy with this model just to show that Hey! they
worked as designed between similar models. H-Anim concepts of sharing
animations really can work! Then I tweaked on the animations (and am
continuing to do so) mainly to satisfy what I wanted this specific model to
do.
All in all, very amazing to me and a great learning experience.

In this one, the Interface Group is practically identical and I think if you
look carefully at the animations, you will see his undelying structure and
there are 'new' ones and many sliightly or largely different, but of course
similar, being aimed at the same joints and general motions of a 'standard'
character.

>
> BTW: Are you "3Name3D / Yglesias Wallock Divekar, Inc." ?

?

No, I am Joe. But I hope for some contact.
I would like to learn what does Mr. Divekar think of my (notepad)
modifications to his basic stuff, along with opinion about the added
animations?

>
> so long
> MUFTI


Thanks for the comment, MUFTI, and Best Regards,
Joe


  #5  
Old 10-29-2008, 03:57 AM
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Default Re: Basic Human

> > Some of the examples are legally unusable: e.g.
> >
> > http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl
> >
> > | WorldInfo {
> > | title "Nancy - an H-Anim compliant avatar by 3Name3D"
> > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
> > | }


> There are a couple of worldinfos in the scene I listed. Thanks to Nancy, but
> I did not use that character here.


In this case, it would be a good idea to remove this WorldInfo's, cause
wrong copyright statements could bring you in real trouble.

> >> http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv

> >
> > | WorldInfo { # Animations from Nancy used here
> > | title "Nancy - an H-Anim compliant avatar by 3Name3D"
> > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc."
> > | }


> So, as you can easily see, the model is completly different...
> unique but within the spec, I think.


> I did just go ahead and use big parts of the text button display ...


Which is (accordingly to the WorldInfo statement) legally spoken a break
of the copyright of "3Name3D / Yglesias Wallock Divekar, Inc."...

> and
> definately use the existing animations as a basis.


> I think I justified showing an earlier version of this using the exact
> Yglesias animations from Nancy with this model just to show that Hey! they
> worked as designed between similar models. H-Anim concepts of sharing
> animations really can work!


Sure. But legally spoken (according to the WorldInfo copyright statement) it
looks like you use the animation belonging to
"3Name3D / Yglesias Wallock Divekar, Inc."

> In this one, the Interface Group is practically identical and I think if you
> look carefully at the animations, you will see his undelying structure and
> there are 'new' ones and many sliightly or largely different, but of course
> similar, being aimed at the same joints and general motions of a 'standard'
> character.


Of course it not trivial to copyright the movement of a human by itself.
But if you measure the movement of a human twice, you would get some
different values, at least in the last comma positions for both rotations
and time. So a simple copy or even a copy/modify of a animation would
be still a break of a restrictive copyright statement.

so long
MUFTI
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