Basic Human : vrml
This is a discussion on Basic Human within the vrml forums in Programming Languages category; Hi, Does anybody have a basic human (source code)? I want to develop a human just using basic shapes e.g. sphere for head, cylinder for body, cylinders for arms etc. If somebody has source code for this it would be great as I can build on it then. I am still kind of unfamiliar with positioning etc but I can reverse engineer an already completed world if anybody can help with that. gf...
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#1
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| Does anybody have a basic human (source code)? I want to develop a human just using basic shapes e.g. sphere for head, cylinder for body, cylinders for arms etc. If somebody has source code for this it would be great as I can build on it then. I am still kind of unfamiliar with positioning etc but I can reverse engineer an already completed world if anybody can help with that. gf |
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#2
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| > Does anybody have a basic human http://www.web3d.org/x3d/specificati...nsAndLOAs.html has code for a 'standard' skeleton. You can add features to that. http://www.web3d.org/x3d/content/exa...ion/index.html has some examples. Others are at: http://www.ballreich.net/vrml/h-anim...-examples.html I am working on this one http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv http://www.hypermultimedia.com/x3d/h...ancyAnims2.txt Good Luck and Best Regards, Joe |
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#3
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| > > Does anybody have a basic human > has some examples. Some of the examples are legally unusable: e.g. http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl | WorldInfo { | title "Nancy - an H-Anim compliant avatar by 3Name3D" | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." | } > I am working on this one > http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv | WorldInfo { # Animations from Nancy used here | title "Nancy - an H-Anim compliant avatar by 3Name3D" | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." | } BTW: Are you "3Name3D / Yglesias Wallock Divekar, Inc." ? so long MUFTI -- Wueschen Sie, dass macht diese Aenderung automatisch ? [Ja] [Nein] [Beenden sie Umstaende] |
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#4
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| >> > Does anybody have a basic human > >> (h-anim.org) has some examples. > > Some of the examples are legally unusable: e.g. > > http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl > > | WorldInfo { > | title "Nancy - an H-Anim compliant avatar by 3Name3D" > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." > | } There are a couple of worldinfos in the scene I listed. Thanks to Nancy, but I did not use that character here. The topical one might be the second one you quoted. > >> I am working on this one > >> http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv > > | WorldInfo { # Animations from Nancy used here > | title "Nancy - an H-Anim compliant avatar by 3Name3D" > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." > | } So, as you can easily see, the model is completly different and maybe even unique but within the spec, I think. I did just go ahead and use big parts of the text button display and definately use the existing animations as a basis. I think I justified showing an earlier version of this using the exact Yglesias animations from Nancy with this model just to show that Hey! they worked as designed between similar models. H-Anim concepts of sharing animations really can work! Then I tweaked on the animations (and am continuing to do so) mainly to satisfy what I wanted this specific model to do. All in all, very amazing to me and a great learning experience. In this one, the Interface Group is practically identical and I think if you look carefully at the animations, you will see his undelying structure and there are 'new' ones and many sliightly or largely different, but of course similar, being aimed at the same joints and general motions of a 'standard' character. > > BTW: Are you "3Name3D / Yglesias Wallock Divekar, Inc." ? ? No, I am Joe. But I hope for some contact. I would like to learn what does Mr. Divekar think of my (notepad) modifications to his basic stuff, along with opinion about the added animations? > > so long > MUFTI Thanks for the comment, MUFTI, and Best Regards, Joe |
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#5
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| > > Some of the examples are legally unusable: e.g. > > > > http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl > > > > | WorldInfo { > > | title "Nancy - an H-Anim compliant avatar by 3Name3D" > > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." > > | } > There are a couple of worldinfos in the scene I listed. Thanks to Nancy, but > I did not use that character here. In this case, it would be a good idea to remove this WorldInfo's, cause wrong copyright statements could bring you in real trouble. > >> http://www.hypermultimedia.com/x3d/h...ncyAnims2.x3dv > > > > | WorldInfo { # Animations from Nancy used here > > | title "Nancy - an H-Anim compliant avatar by 3Name3D" > > | info "Copyright (c) 1997. 3Name3D / Yglesias Wallock Divekar, Inc." > > | } > So, as you can easily see, the model is completly different... > unique but within the spec, I think. > I did just go ahead and use big parts of the text button display ... Which is (accordingly to the WorldInfo statement) legally spoken a break of the copyright of "3Name3D / Yglesias Wallock Divekar, Inc."... > and > definately use the existing animations as a basis. > I think I justified showing an earlier version of this using the exact > Yglesias animations from Nancy with this model just to show that Hey! they > worked as designed between similar models. H-Anim concepts of sharing > animations really can work! Sure. But legally spoken (according to the WorldInfo copyright statement) it looks like you use the animation belonging to "3Name3D / Yglesias Wallock Divekar, Inc." > In this one, the Interface Group is practically identical and I think if you > look carefully at the animations, you will see his undelying structure and > there are 'new' ones and many sliightly or largely different, but of course > similar, being aimed at the same joints and general motions of a 'standard' > character. Of course it not trivial to copyright the movement of a human by itself. But if you measure the movement of a human twice, you would get some different values, at least in the last comma positions for both rotations and time. So a simple copy or even a copy/modify of a animation would be still a break of a restrictive copyright statement. so long MUFTI -- How to Remove Linux and Install Windows XP NOTE: Windows XP and Linux can coexist on the same computer. For additional information, refer to your Linux documentation. Microsoft Knowledge Base Article - Q314458 |


